Search results

From Amar RPG
  • | above = Create Fire | data1 = Fire
    713 bytes (83 words) - 19:39, 23 November 2020
  • | above = Protection from Fire | data1 = Earth, Fire, Protection, Water
    818 bytes (92 words) - 21:32, 25 November 2020
  • | above = Control Fire | data1 = Fire
    781 bytes (99 words) - 19:44, 23 November 2020
  • | data1 = Air, Earth, Fire, Water ...fect. To extinguish a magical fire, add 1/3 of the total (DR+level) of the fire spell to the DR.
    834 bytes (99 words) - 21:17, 25 November 2020
  • | above = Create Fire | data1 = Fire
    816 bytes (102 words) - 19:44, 23 November 2020
  • | data1 = Air, Earth, Fire, Water ...res (including plants) it only dries the surface, not the body itself. The fire version leaves the target(s) slightly warm.
    896 bytes (108 words) - 21:01, 25 November 2020
  • | above = Catch Fire This ritual will create fire. To make the fire, the caster must have a flammable object with a maximum volume of 30 cm³ t
    859 bytes (108 words) - 21:45, 25 November 2020
  • | data1 = Air, Fire, Life, Magic, Protection Back: [[Magick]]
    800 bytes (90 words) - 19:39, 23 November 2020
  • | data1 = Air, Earth, Fire, Life, Protection, Water Back: [[Magick]]
    820 bytes (93 words) - 19:44, 23 November 2020
  • | data1 = Air, Black, Earth, Fire, Water Creates a magic cage made out of the magick element of the spell. Nothing gets out of or into the cage while the spell
    1,014 bytes (133 words) - 19:43, 23 November 2020
  • | data1 = Fire, Perception Back: [[Magick]]
    676 bytes (74 words) - 21:27, 25 November 2020
  • | data1 = Air, Black, Earth, Fire, Life, Summoning, Water Back: [[Magick]]
    849 bytes (95 words) - 19:39, 23 November 2020
  • | data1 = Air, Earth, Fire, Heat, Life, Protection, Water Back: [[Magick]]
    879 bytes (100 words) - 21:41, 25 November 2020
  • | data1 = Fire, Perception Back: [[Magick]]
    698 bytes (80 words) - 19:44, 23 November 2020
  • | data1 = Fire, Perception Back: [[Magick]]
    715 bytes (76 words) - 21:23, 25 November 2020
  • | data1 = Air, Earth, Fire, Water ...blows the dirt away, the earth version leaves the dirt on the ground, the fire version leaves the objects varm (a result of 6 ignites flammable objects),
    1 KB (143 words) - 21:32, 25 November 2020
  • ...ter away from the caster. The ritual causes flames to shoot forth from the fire and hit the intended target in the chest, causing d in damage. The flames c * A fire lily picked on midsummer day.
    949 bytes (130 words) - 21:45, 25 November 2020
  • | data1 = Air, Earth, Fire, Water Back: [[Magick]]
    857 bytes (100 words) - 19:43, 23 November 2020
  • | data1 = Fire |Fire || Level 4 || The smoke creates fire on burnable objects. Creatures inside the smoke will now take D6-2 (minimum
    1 KB (183 words) - 21:23, 25 November 2020
  • ...tch Fire]] ritual to burn Giellor down, and the written formula of [[Catch Fire]] is hidden in the library.
    493 bytes (83 words) - 14:16, 7 August 2017
  • | data1 = Fire ''This spell is just an example of a Womp that can be used in the Incantation Magick System.''
    731 bytes (84 words) - 12:42, 23 February 2020
  • | data1 = Fire Back: [[Magick]]
    864 bytes (96 words) - 21:23, 25 November 2020
  • | data1 = Air, Earth, Fire, Summoning, Water, Ice Back: [[Magick]]
    1,011 bytes (124 words) - 19:44, 23 November 2020
  • | data1 = Fire Back: [[Magick]]
    874 bytes (113 words) - 21:18, 25 November 2020
  • | data1 = Air, Earth, Fire, Life, Perception, Water Back: [[Magick]]
    1 KB (157 words) - 19:37, 23 November 2020
  • | above = Dispel Fire Magic | data1 = Fire
    1 KB (205 words) - 21:01, 25 November 2020
  • | data1 = Fire Back: [[Magick]]
    1 KB (141 words) - 21:23, 25 November 2020
  • These are the Electrify Path spells of the Amar Evolutionary Magick System. ...source of energy. At level three, the spell can set an ignitable object on fire. ||
    902 bytes (135 words) - 11:25, 8 September 2018
  • | data1 = Air, Earth, Fire, Summoning, Water, Ice |'''Attributes/Skills''' || '''Air''' || '''Earth''' || '''Fire''' || '''Water'''
    4 KB (417 words) - 20:58, 20 November 2021
  • | data2 = Fire | data6 = Fire Magick
    2 KB (174 words) - 11:55, 20 November 2021
  • | data1 = Fire Back: [[Magick]]
    1 KB (183 words) - 21:18, 25 November 2020
  • There is a separate lore skill for each path of magick. Fire Lore and Water Lore are incompatible. So are Air Lore and Earth Lore as wel
    455 bytes (80 words) - 12:47, 3 December 2017
  • ENDUR: 9 Dodge: 10 *Sense magick: 15 Swim: 8 *Natural magick: 16
    2 KB (142 words) - 13:51, 8 December 2018
  • These are the Elemental Path spells of the Amar Evolutionary Magick System. | [[Extinguish(EVM)|Extinguish]] || Extinguishes a natural fire.|| One of the Rank 1 spells in the Elemental Path
    2 KB (236 words) - 16:39, 21 May 2019
  • ''Incantation Magic is an alternative to the standard magick system and allows magic casters to have an arsenal of incantations unique t ...d with that type of Magic. To evolve a fire type of Womp, one must acquire Fire Magic Lore. Any incantation enhancing perceptions requires Perception Magic
    17 KB (2,540 words) - 12:30, 23 February 2020
  • ...ceased to exist but they gave birth to the game Uhr wanted. Knowledge and magick still exists but in the milder forms known in our world today. ...the eagle to the sky. The next to emerge was Ikalio, the sun , the god of fire. He is the ultimate in speed and the giver of life, the creator of thought.
    14 KB (2,043 words) - 08:14, 21 September 2018
  • ...r down to the very spells like controlling fire and cursing to the various magick items. == The Magick Systems ==
    24 KB (3,759 words) - 12:34, 20 November 2021
  • |+Fire'n Lighting ...50g. ¹Copper pieces. ²Meters. ³Starts fire in about 3 minutes. ⁴Starts fire in about 2 minutes.
    27 KB (2,654 words) - 11:48, 27 October 2019
  • ...l Character Sheet] (or the [http://isene.org/csm.html Character Sheet with Magick Lore and Spells]). The sheets are rather self explanatory when you read the Only in special cases should a character be allowed to begin play with any magick spells.
    21 KB (3,292 words) - 20:51, 20 November 2021
  • ...Once you "get it," you can quickly jump to all the nuances of Combat and Magick quickly in your gaming experience. ...magical Bad Ass and he does all three kinds of magic: Spell Magick, Ritual Magick and Alchemy.
    19 KB (3,601 words) - 18:02, 10 May 2018
  • == Magick in Amar == Magick is not very common in the Kingdom. Only one out of 50 has Magical Aptitude
    35 KB (6,259 words) - 12:22, 20 November 2021
  • Missiles and magick initiative have these initiative scores: | Magick spell || 0
    34 KB (4,602 words) - 21:00, 31 October 2021