Warmth
From Amar RPG
| Warmth | |
|---|---|
| Domain | Air, Earth, Fire, Heat, Life, Protection, Water |
| Encumbrance | 2 |
| Cooldown | 4 hours |
| Casting Time | 1 round |
| Active/Passive | Active |
| Restrictions | None |
| DR | 6 |
| Cost | 1 Mental Fortitude |
| Distance | 0m |
| Duration | 1 hour |
| Area of Effect | Self |
| Effects | See below |
| Receiving | Air, Earth, Fire, Heat, Life, Protection, Water Attunement 1 |
| Giving | Ritual 1 week |
Keeps the caster warm (feels like it is up to 10°C warmer per level).
Casting
To cast Warmth:
- Roll: O6 + SPIRIT + Attunement + Air, Earth, Fire, Heat, Life, Protection, Water vs DR 6
- Cost: 1 Mental Fortitude
- Time: 1 round
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Air, Earth, Fire, Heat, Life, Protection, Water Attunement 1 or higher
- Giving: 1 week ritual to transfer spell ownership
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