Difference between revisions of "Encounters"
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+ | == Definitions == | ||
+ | [[Image:Faerie forest.jpg|360px|thumb]] | ||
+ | |||
Amar is populated by a generous wildlife as well as several humanoids and other creatures. The Game Master is adviced to use [http://isene.org/amar.html the online character and random encounter generator] to automate encounters and make game play swift and efficient. | Amar is populated by a generous wildlife as well as several humanoids and other creatures. The Game Master is adviced to use [http://isene.org/amar.html the online character and random encounter generator] to automate encounters and make game play swift and efficient. | ||
− | Please note that in creating encounters manually, the Game Master will roll dice to determine attributes and skills. As usual, a D6 means to roll one 6-sided dice, 2D6 means rolling two dice and adding them for a total. An O6 means an open-ended roll with a 6-sided dice (see [[The Character]]) and 3O6+5 would mean to roll three open-ended dice and adding 5 for the total score. | + | Please note that in creating encounters manually, the Game Master will roll dice to determine attributes and skills. As usual, a D6 means to roll one 6-sided dice, 2D6 means rolling two dice and adding them for a total, while D6/2+2 means "roll a dice, divide by two (round up) and add two to get the total. An O6 means an open-ended roll with a 6-sided dice (see [[The Character]]) and 3O6+5 would mean to roll three open-ended dice and adding 5 for the total score. |
+ | |||
+ | Attack skills are given in parenthesis behind the weapon(s). The skill is modified by the ''Off/Def'' given. Add the Damage Bonus for the encounter to the weapon's ''Dam'' to get the total damage for the weapon. | ||
+ | |||
+ | For humanoids, the potential for each attribute is also given (when there are two numbers, the first is for males, the other for females). | ||
+ | |||
+ | Base movement in flat terrain (plains) for every creature is covered under each encounter ("Move"). The base movement for humans is 30 kilometers per day. This includes carrying equipment/weapons/armor, resting and meal breaks and travelling 10 hours per day. The movement in combat is the base movement in meters x0.4 per round (i.e. 12 for humans) | ||
== Animals == | == Animals == | ||
+ | [[Image:Sea creature.jpg|360px|thumb]] | ||
These are just some of the notable animals enriching the Kingdom of Amar. | These are just some of the notable animals enriching the Kingdom of Amar. | ||
Line 16: | Line 26: | ||
:[[Peregrine Falcon]] | :[[Peregrine Falcon]] | ||
:[[Pig]] | :[[Pig]] | ||
+ | :[[Ram]] | ||
:[[Sparrow Hawk]] | :[[Sparrow Hawk]] | ||
:[[White Shark]] | :[[White Shark]] | ||
Line 21: | Line 32: | ||
:[[Wolf]] | :[[Wolf]] | ||
:[[Wyvern]] | :[[Wyvern]] | ||
+ | :[[Two-headed badger]] | ||
+ | :[[Rock-croc]] | ||
− | == | + | == Creatures == |
− | These are the most notable | + | [[Image:Elein area.jpg|360px|thumb]] |
+ | |||
+ | These are the most notable creatures in the Kingdom. | ||
:[[Arax]] | :[[Arax]] | ||
:[[Centaur]] | :[[Centaur]] | ||
:[[Demon]] | :[[Demon]] | ||
+ | :[[Dragon]] | ||
+ | :[[Drake]] | ||
:[[Dwarf]] | :[[Dwarf]] | ||
:[[Elf]] | :[[Elf]] | ||
− | :[[ | + | :[[Faerie]] |
:[[Giant]] | :[[Giant]] | ||
+ | :[[Giant spider]] | ||
:[[Goblin]] | :[[Goblin]] | ||
+ | :'''[[Human]]''' | ||
+ | :[[Hag]] | ||
:[[Lizard Man]] | :[[Lizard Man]] | ||
:[[Merfolk]] | :[[Merfolk]] | ||
+ | :[[Ogre]] | ||
+ | :[[Phooka]] | ||
+ | :[[Spell Searcher]] | ||
+ | :[[Treant]] | ||
:[[Troll]] | :[[Troll]] | ||
+ | :[[Trollkin]] | ||
:[[Vampire]] | :[[Vampire]] | ||
:[[Werewolf]] | :[[Werewolf]] | ||
:[[Zombie]] | :[[Zombie]] | ||
+ | |||
+ | == Individuals == | ||
+ | There are many interesting individuals in Amar - so-called Non-Player Characters (NPCs for short). They are played by the Game Master whenever the Player Characters (PCs) meet them. Some of these are listed on this page: [[:Category:NPCs| NPCs]]. | ||
+ | |||
+ | == Encounter tables == | ||
+ | [[Image:Athreni plains.jpg|360px|thumb]] | ||
+ | |||
+ | There is an online [http://isene.org/cgi-bin/html_enc_input.rb Amar random encounter generator] for Game Masters. | ||
+ | |||
+ | If the Game Master wants to roll manually for encounter, use the tables below. | ||
+ | |||
+ | Encounters are rolled for (D6) 3 times per day and once per night. | ||
+ | |||
+ | {| | ||
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" | ||
+ | |+Encounter chance | ||
+ | |- | ||
+ | | 1 || Local encounter | ||
+ | |- | ||
+ | | 2 || No encounter | ||
+ | |- | ||
+ | | 3 || No encounter | ||
+ | |- | ||
+ | | 4 || No encounter | ||
+ | |- | ||
+ | | 5 || Encounter if on road (otherwise, tracks/sounds) | ||
+ | |- | ||
+ | | 6 || Encounter | ||
+ | |} | ||
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" | ||
+ | |+Encounter | ||
+ | |- | ||
+ | | || '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest''' | ||
+ | |- | ||
+ | | Small animal || 1 || 1-2 || 1-2 || 1-2 || 1-2 | ||
+ | |- | ||
+ | | Large animal || 2 || 3 || 3 || 3-4 || 3-4 | ||
+ | |- | ||
+ | | Human || 3-5 || 4-5 || 4-5 || 5 || 5 | ||
+ | |- | ||
+ | | Special || 6 || 6 || 6 || 6 || 6 | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | Small animals include dogs, cats, rodents, martens, birds and reptiles. | ||
+ | |||
+ | {| | ||
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" | ||
+ | |+Large animals | ||
+ | |- | ||
+ | | || '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest''' | ||
+ | |- | ||
+ | | Cattle || 1-2 || 1-2 || 1 || 1 || 1 | ||
+ | |- | ||
+ | | Pig/Warthog || 3-4 || 3 || 2 || || 2 | ||
+ | |- | ||
+ | | Deer/Horse || 5 || 4 || 3 || 2-3 || 3 | ||
+ | |- | ||
+ | | Bear || || || 4 || 4 || 4 | ||
+ | |- | ||
+ | | Wolf || 6 || 5 || 5 || 5 || 5 | ||
+ | |- | ||
+ | | Large Cat || || 6 || 6 || 6 || 6 | ||
+ | |} | ||
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" | ||
+ | |+Animals activities | ||
+ | |- | ||
+ | | 1-2 || Sleeping/dormant | ||
+ | |- | ||
+ | | 3-4 || Hunting/fleeing | ||
+ | |- | ||
+ | | 5-6 || Eating | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | {| | ||
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" | ||
+ | |+Humans | ||
+ | |- | ||
+ | | || '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest''' | ||
+ | |- | ||
+ | | Residents || 1-2 || 1 || 1 || 1 || 1 | ||
+ | |- | ||
+ | | Caravan || || 2 || 2 || 2 || 2 | ||
+ | |- | ||
+ | | Officials/Soldiers || 3 || 3 || 3 || 3 || 3 | ||
+ | |- | ||
+ | | Adventurers/Criminals || 4 || 4 || 4 || 4 || 4 | ||
+ | |- | ||
+ | | Traveling Merchant(s) || 5 || 5 || 5 || 5 || 5 | ||
+ | |- | ||
+ | | GM's choice || 6 || 6 || 6 || 6 || 6 | ||
+ | |} | ||
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" | ||
+ | |+Residents | ||
+ | |- | ||
+ | | || '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest''' | ||
+ | |- | ||
+ | | Farmer || 1-2 || 1 || 1 || 1 || | ||
+ | |- | ||
+ | | Hunter/Fisherman/Forester || || 2 || 2 || 2-3 || 1-2 | ||
+ | |- | ||
+ | | Laborers/Craftsmen || 3 || 3 || 3 || 4 || 3 | ||
+ | |- | ||
+ | | Servants || 4 || 4 || 4 || 5 || 4 | ||
+ | |- | ||
+ | | High Class || 5 || 5 || 5 || || 5 | ||
+ | |- | ||
+ | | GM's choice || 6 || 6 || 6 || 6 || 6 | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | {| | ||
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" | ||
+ | |+Residents activities | ||
+ | |- | ||
+ | | 1 || Eating/drinking/gambling/hanging around etc. | ||
+ | |- | ||
+ | | 2 || To/from market/church/temple/friends etc. | ||
+ | |- | ||
+ | | 3 || Seeking/offering directions/services/employment/lodgings etc. | ||
+ | |- | ||
+ | | 4 || On errand/bringing a message. | ||
+ | |- | ||
+ | | 5 || Working. | ||
+ | |- | ||
+ | | 6 || Working. | ||
+ | |} | ||
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" | ||
+ | |+Officials activities | ||
+ | |- | ||
+ | | 1 || Guarding. | ||
+ | |- | ||
+ | | 2 || On patrol/collecting taxes/inspecting businesses. | ||
+ | |- | ||
+ | | 3 || On mission, moving/guarding cargo. | ||
+ | |- | ||
+ | | 4 || Investigating crime/hunting criminal(s). | ||
+ | |- | ||
+ | | 5 || Recruiting or seeking employment. | ||
+ | |- | ||
+ | | 6 || Off duty. | ||
+ | |} | ||
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" | ||
+ | |+Adventurers/Criminals activities | ||
+ | |- | ||
+ | | 1 || Eating/drinking/gambling/dividing loot etc. | ||
+ | |- | ||
+ | | 2 || To/from adventure/raid. | ||
+ | |- | ||
+ | | 3 || Escorting goods/smuggling. | ||
+ | |- | ||
+ | | 4 || Seeking/offering services or goods. | ||
+ | |- | ||
+ | | 5 || Escaping law/service or hunting criminals. | ||
+ | |- | ||
+ | | 6 || Engaging in fight/raid/robbery etc. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | {| | ||
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" | ||
+ | |+Special | ||
+ | |- | ||
+ | | || '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest''' | ||
+ | |- | ||
+ | | Roll 2X on original table || 1-2 || 1 || 1 || 1 || 1 | ||
+ | |- | ||
+ | | Special event || 3 || 2 || 2 || 2 || 2 | ||
+ | |- | ||
+ | | Humanoid || 4 || 3 || 3 || 3 || 3 | ||
+ | |- | ||
+ | | Monster || 5 || 4-5 || 4-5 || 4-5 || 4-5 | ||
+ | |- | ||
+ | | GM's choice || 6 || 6 || 6 || 6 || 6 | ||
+ | |} | ||
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" | ||
+ | |+Special event | ||
+ | |- | ||
+ | | || '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest''' | ||
+ | |- | ||
+ | | Tracks/sounds (reroll for what) || 1 || 1 || 1 || 1 || 1 | ||
+ | |- | ||
+ | | Animal trap || || || || || 2 | ||
+ | |- | ||
+ | | Spoilage/food loss || 2 || 2 || 2 || 2 || 3 | ||
+ | |- | ||
+ | | Equipment loss/horse wounded || 3 || 3 || 3 || 2 || 3 | ||
+ | |- | ||
+ | | Party lost || || 4 || 4 || 3 || 4 | ||
+ | |- | ||
+ | | Landslide/avalanche || || || || 4 || | ||
+ | |- | ||
+ | | Bog || || || || || 5 | ||
+ | |- | ||
+ | | Extreme weather/flood || 4-5 || 5 || 5 || 5 || 5 | ||
+ | |- | ||
+ | | GM's choice || 6 || 6 || 6 || 6 || 6 | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | {| | ||
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" | ||
+ | |+Humanoid | ||
+ | |- | ||
+ | | || '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest''' | ||
+ | |- | ||
+ | | Arax || 1 || 1 || 1 || 1 || 1 | ||
+ | |- | ||
+ | | Trollkin/Troll (50/50) || 2 || 2 || 2 || 2 || 2 | ||
+ | |- | ||
+ | | Ogre || || || 3 || 3 || | ||
+ | |- | ||
+ | | Elf || 3 || 3 || || || 3-4 | ||
+ | |- | ||
+ | | Dwarf || 4-5 || 4-5 || 4-5 || 4-6 || | ||
+ | |- | ||
+ | | Goblin || 6 || 6 || 6 || || 5-6 | ||
+ | |} | ||
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" | ||
+ | |+Monster | ||
+ | |- | ||
+ | | || '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest''' | ||
+ | |- | ||
+ | | Giant spider || || || || || 1 | ||
+ | |- | ||
+ | | Cave lion || || 1 || 1 || 1 || 2 | ||
+ | |- | ||
+ | | Faerie || 1-2 || 2 || 2 || 2 || 3 | ||
+ | |- | ||
+ | | Werewolf || 3 || 3 || 3 || 3 || 4 | ||
+ | |- | ||
+ | | Vampire || 4 || 4 || 4 || 3 || 4 | ||
+ | |- | ||
+ | | Demon || 5 || 5 || 5 || 4-5 || 5 | ||
+ | |- | ||
+ | | GM's choice || 6 || 6 || 6 || 6 || 6 | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | Next: [[Mythology]] |
Latest revision as of 20:54, 20 November 2021
Definitions
Amar is populated by a generous wildlife as well as several humanoids and other creatures. The Game Master is adviced to use the online character and random encounter generator to automate encounters and make game play swift and efficient.
Please note that in creating encounters manually, the Game Master will roll dice to determine attributes and skills. As usual, a D6 means to roll one 6-sided dice, 2D6 means rolling two dice and adding them for a total, while D6/2+2 means "roll a dice, divide by two (round up) and add two to get the total. An O6 means an open-ended roll with a 6-sided dice (see The Character) and 3O6+5 would mean to roll three open-ended dice and adding 5 for the total score.
Attack skills are given in parenthesis behind the weapon(s). The skill is modified by the Off/Def given. Add the Damage Bonus for the encounter to the weapon's Dam to get the total damage for the weapon.
For humanoids, the potential for each attribute is also given (when there are two numbers, the first is for males, the other for females).
Base movement in flat terrain (plains) for every creature is covered under each encounter ("Move"). The base movement for humans is 30 kilometers per day. This includes carrying equipment/weapons/armor, resting and meal breaks and travelling 10 hours per day. The movement in combat is the base movement in meters x0.4 per round (i.e. 12 for humans)
Animals
These are just some of the notable animals enriching the Kingdom of Amar.
- Brown Bear
- Cave Lion
- Deer
- Griffin
- Horse
- King Eagle
- Moose
- Mule
- Peregrine Falcon
- Pig
- Ram
- Sparrow Hawk
- White Shark
- Wild Boar
- Wolf
- Wyvern
- Two-headed badger
- Rock-croc
Creatures
These are the most notable creatures in the Kingdom.
- Arax
- Centaur
- Demon
- Dragon
- Drake
- Dwarf
- Elf
- Faerie
- Giant
- Giant spider
- Goblin
- Human
- Hag
- Lizard Man
- Merfolk
- Ogre
- Phooka
- Spell Searcher
- Treant
- Troll
- Trollkin
- Vampire
- Werewolf
- Zombie
Individuals
There are many interesting individuals in Amar - so-called Non-Player Characters (NPCs for short). They are played by the Game Master whenever the Player Characters (PCs) meet them. Some of these are listed on this page: NPCs.
Encounter tables
There is an online Amar random encounter generator for Game Masters.
If the Game Master wants to roll manually for encounter, use the tables below.
Encounters are rolled for (D6) 3 times per day and once per night.
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|
Small animals include dogs, cats, rodents, martens, birds and reptiles.
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Next: Mythology