Treant
| Treant | |
|---|---|
| Expected lifespan | 1000 (Maturity: 100) |
| Move | 3 |
| SIZE | 5O6+30 (typical 47.5) |
| BODY / MIND / SPIRIT | 3 / 0 / 1 |
| Strength | 9 (total 12) |
| Endurance | 2 (total 5) |
| Athletics | 0 (total 3) |
| Melee Combat | 1 |
| Awareness | 1 (total 1) |
| Attunement | 3 (total 4) |
| Armor Points | D6 |
| BP / DB / MD | 96 / 22 / 1 |
| Reaction | 1 |
Contents
Skills
- Dodge: 0 (BODY 3 + Athletics 0 + 0 = 3)
- Hide: 1 (BODY 3 + Athletics 0 + 1 = 4)
- Move Quietly: 7 (BODY 3 + Athletics 0 + 7 = 10)
Weapons
| Weapon | Skill | Init | Off | Def | Dam | Range |
|---|---|---|---|---|---|---|
| Unarmed | 6 | 3 | 6 | 4 | +18 | - |
Typical specimen. Legacy values: Strength 5O6+30, Endurance D6+10, Coordination 1, Awareness D6, Learning D6/2, Magical Aptitude D6+6. Off/Def/Dam totals include the modifiers; Dam adds DB unless fixed.
Physical description
Treants are "tree elementals", old and wise and living in large forests. They are indistinguishable to other trees. When they don't move, they are perfectly camouflaged.
Clothing
No clothing.
Social structure
Treants are usually solitary creatures, but can live in small groups/families. They are anarchistic by nature and do not obey authority.
Occupations
They are occupied with taking care of the forest they live in.
Special skills
Some Treants have magical powers - usually Anashina Magick, Innate Magick or of course Natural Magick.
Mental description
Treants are usually slow thinkers, grumpy introverts.
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