Treant

From Amar RPG
Treant
Expected lifespan 1000 (Maturity: 100)
Move 3
SIZE 5O6+30 (typical 47.5)
BODY / MIND / SPIRIT 3 / 0 / 1
Strength 9 (total 12)
Endurance 2 (total 5)
Athletics 0 (total 3)
Melee Combat 1
Awareness 1 (total 1)
Attunement 3 (total 4)
Armor Points D6
BP / DB / MD 96 / 22 / 1
Reaction 1

Skills

  • Dodge: 0 (BODY 3 + Athletics 0 + 0 = 3)
  • Hide: 1 (BODY 3 + Athletics 0 + 1 = 4)
  • Move Quietly: 7 (BODY 3 + Athletics 0 + 7 = 10)

Weapons

Weapon Skill Init Off Def Dam Range
Unarmed 6 3 6 4 +18 -

Typical specimen. Legacy values: Strength 5O6+30, Endurance D6+10, Coordination 1, Awareness D6, Learning D6/2, Magical Aptitude D6+6. Off/Def/Dam totals include the modifiers; Dam adds DB unless fixed.

Physical description

Treants are "tree elementals", old and wise and living in large forests. They are indistinguishable to other trees. When they don't move, they are perfectly camouflaged.

Clothing

No clothing.

Social structure

Treants are usually solitary creatures, but can live in small groups/families. They are anarchistic by nature and do not obey authority.

Occupations

They are occupied with taking care of the forest they live in.

Special skills

Some Treants have magical powers - usually Anashina Magick, Innate Magick or of course Natural Magick.

Mental description

Treants are usually slow thinkers, grumpy introverts.

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