Giant

From Amar RPG
Giant
Expected lifespan 200 (Maturity: 30)
Move 50
SIZE D6/2+6 (typical 8)
BODY / MIND / SPIRIT 3 / 1 / 0
Strength 9 (total 12)
Endurance 1 (total 4)
Athletics 0 (total 3)
Melee Combat 1
Awareness 0 (total 1)
Armor Points 1 + Armor
BP / DB / MD 16 / 9 / 0
Reaction 1

Skills

  • Dodge: 0 (BODY 3 + Athletics 0 + 0 = 3)
  • Hide: 0 (BODY 3 + Athletics 0 + 0 = 3)
  • Move Quietly: 0 (BODY 3 + Athletics 0 + 0 = 3)
  • Any weapon (as the weapon)

Weapons

Weapon Skill Init Off Def Dam Range
Unarmed 6 5 4 2 +5 -

Typical specimen. Legacy values: Strength 4D6+3(0)+Size (Potential: 75/60), Endurance O6+1 (Potential: 15), Coordination O6, Awareness O6, Learning D6, Magical Aptitude O6. Off/Def/Dam totals include the modifiers; Dam adds DB unless fixed.

Physical description

Giants are a race of huge humans. Since they are a great deal larger than normal humans, they are more powerfully built so as to keep their bodies upright and movable. They have large feet to keep their balance. Their large bodies make the giants less coordinated and slower moving.

Clothing

Normal clothes are furs only to keep themselves warm.

Social structure

Giants are most often settled in small groups of 10–20, living in natural caverns or large huts. Families are arranged in the same manner as human families. The original giants were allies of the now extinct Drakes.

Occupations

Giants are usually hunters and gatherers. Those who have contact with dwarfs or humans may also be trading some goods.

Mental description

Giants are calm beings. They seldom engage enemies in combat, but instead they use other ways of solving disagreements.

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