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From Amar RPG
  • | above = Protection from Magic | data1 = Magic, Protection
    705 bytes (75 words) - 21:32, 25 November 2020
  • | above = Detect Magic | data1 = Magic, Perception
    712 bytes (77 words) - 21:01, 25 November 2020
  • | data1 = Magic ...user of the weapon +1 in skill per full 2 levels. The weapon is considered magic.
    691 bytes (75 words) - 21:01, 25 November 2020
  • | data1 = Magic ...r full 2 levels. It only works on sharp weapons. The weapon is considered magic.
    709 bytes (77 words) - 21:41, 25 November 2020
  • | above = Dispel Magic | data1 = Magic
    1 KB (204 words) - 21:01, 25 November 2020
  • | above = Identify Magic | data1 = Magic, Perception
    995 bytes (134 words) - 21:23, 25 November 2020
  • | data1 = Air, Fire, Life, Magic, Protection Back: [[Magick]]
    800 bytes (90 words) - 19:39, 23 November 2020
  • | above = Dispel Air Magic ...nter. If it is cast on a particular spell, it permanently dispels it. The magic version works on spells from any path, the other versions only work on spel
    1 KB (205 words) - 21:01, 25 November 2020
  • | above = Dispel Water Magic ...nter. If it is cast on a particular spell, it permanently dispels it. The magic version works on spells from any path, the other versions only work on spel
    1 KB (205 words) - 21:01, 25 November 2020
  • | above = Dispel Summoning Magic ...nter. If it is cast on a particular spell, it permanently dispels it. The magic version works on spells from any path, the other versions only work on spel
    1 KB (205 words) - 21:01, 25 November 2020
  • | above = Dispel Protection Magic ...nter. If it is cast on a particular spell, it permanently dispels it. The magic version works on spells from any path, the other versions only work on spel
    1 KB (205 words) - 21:01, 25 November 2020
  • | above = Dispel Perception Magic ...nter. If it is cast on a particular spell, it permanently dispels it. The magic version works on spells from any path, the other versions only work on spel
    1 KB (205 words) - 21:01, 25 November 2020
  • | above = Dispel Life Magic ...nter. If it is cast on a particular spell, it permanently dispels it. The magic version works on spells from any path, the other versions only work on spel
    1 KB (205 words) - 21:01, 25 November 2020
  • | above = Dispel Fire Magic ...nter. If it is cast on a particular spell, it permanently dispels it. The magic version works on spells from any path, the other versions only work on spel
    1 KB (205 words) - 21:01, 25 November 2020
  • | above = Dispel Black Magic ...nter. If it is cast on a particular spell, it permanently dispels it. The magic version works on spells from any path, the other versions only work on spel
    1 KB (205 words) - 21:01, 25 November 2020
  • | above = Dispel Earth Magic ...nter. If it is cast on a particular spell, it permanently dispels it. The magic version works on spells from any path, the other versions only work on spel
    1 KB (205 words) - 21:01, 25 November 2020
  • | data1 = Air, Magic, Protection, Water Back: [[Magick]]
    762 bytes (83 words) - 21:32, 25 November 2020
  • | above = Cage O' Magic .... Nothing gets out of or into the cage while the spell is active. A dispel magic spell of the same element is required to break the cage.
    1,014 bytes (133 words) - 19:43, 23 November 2020
  • | data1 = Life, Magic, Perception Back: [[Magick]]
    800 bytes (92 words) - 21:32, 25 November 2020
  • | data1 = Life, Magic, Perception Back: [[Magick]]
    799 bytes (91 words) - 21:27, 25 November 2020
  • | data1 = Magic Back: [[Magick]]
    736 bytes (86 words) - 21:31, 25 November 2020
  • | data1 = Magic Back: [[Magick]]
    756 bytes (88 words) - 19:39, 23 November 2020
  • | data1 = Air, Magic Back: [[Magick]]
    816 bytes (99 words) - 21:41, 25 November 2020
  • ''This spell is just an example of a Womp that can be used in the Incantation Magick System.'' Back: [[Incantation Magic]]
    731 bytes (84 words) - 12:42, 23 February 2020
  • | data1 = Magic Back: [[Magick]]
    819 bytes (106 words) - 21:01, 25 November 2020
  • | data1 = Magic ...re are usages in it. After the last usage is used, the object is no longer magick.
    1,002 bytes (138 words) - 21:01, 25 November 2020
  • | data1 = Magic Back: [[Magick]]
    1,002 bytes (137 words) - 21:41, 25 November 2020
  • | data1 = Magic Back: [[Magick]]
    1 KB (160 words) - 21:32, 25 November 2020
  • | above = Crystal of Magic Power Storing ...It works like this: Aleena the Air Mage has 9 in MA and owns a Crystal of Magic Power Storing with a capacity of 4. She wakes up in the morning, well reste
    2 KB (383 words) - 21:49, 25 November 2020
  • ...understandable commands from the caster for the duration of the spell. The magic defense is doubled if a command goes against the moral code of the target, Back: [[Magick]]
    845 bytes (102 words) - 19:44, 23 November 2020
  • ...el. The demon must understand the command or the spell does not work. The magic defense is doubled if a command goes against the moral code of the target, Back: [[Magick]]
    905 bytes (114 words) - 19:44, 23 November 2020
  • There is a separate lore skill for each path of magick. ...ter Lore are incompatible. So are Air Lore and Earth Lore as well as Black Magic Lore and Life Lore. If you study a lore which is incompatible with a lore y
    455 bytes (80 words) - 12:47, 3 December 2017
  • The Evolutionary Magick is a new, simplified magic system that changes the way spells are learnt, and their effect as they lev While making the system simpler, it also allows magic casters to easier get an huge variety of spells to use from.
    2 KB (423 words) - 17:22, 1 October 2019
  • | data6 = Black Magic | label13 = Magic: Dark
    2 KB (186 words) - 12:09, 20 November 2021
  • ...d the command or the spell does not work. If the undead is intelligent the magic defense is doubled if a command goes against the moral code of the target, Back: [[Magick]]
    915 bytes (119 words) - 19:44, 23 November 2020
  • | above = Divine Rune Of Magic Back: [[Magick]]
    912 bytes (114 words) - 21:01, 25 November 2020
  • | data2 = Innate Magick | data6 = Innate Magick
    2 KB (163 words) - 12:09, 20 November 2021
  • == Incantation Magic == .... It's a new level of magic system in an RPG. We will swap the legacy Amar magic system with the Incantation system.'''
    10 KB (1,422 words) - 13:26, 25 January 2020
  • = Incantation Magic = ...cantation Magic is an alternative to the standard magick system and allows magic casters to have an arsenal of incantations unique to the caster only.''
    17 KB (2,540 words) - 12:30, 23 February 2020
  • | data2 = Natural Magick | label13 = Magic: Natural/Ritual
    2 KB (197 words) - 12:10, 20 November 2021
  • | data2 = Willpower Magick | label13 = Magic: All types
    2 KB (175 words) - 12:09, 20 November 2021
  • | data6 = Air Magick | label13 = Magic: Air
    2 KB (164 words) - 11:55, 20 November 2021
  • | data6 = Water Magick, Swim | label13 = Magic: Water
    2 KB (161 words) - 11:56, 20 November 2021
  • | data6 = Life Magick | label13 = Magic: Life
    2 KB (164 words) - 11:59, 20 November 2021
  • | data6 = Earth & Protection Magick | label13 = Magic: Earth
    2 KB (163 words) - 11:53, 20 November 2021
  • | data6 = Perception Magick, Awareness (& skills) | label13 = Magic: Perception
    2 KB (172 words) - 11:56, 20 November 2021
  • | data6 = Fire Magick | label13 = Magic: Fire
    2 KB (174 words) - 11:55, 20 November 2021
  • | data6 = Black Magick | label13 = Magic: Dark (non-undead)
    2 KB (229 words) - 12:06, 20 November 2021
  • ...lack Lore = O6+8, number of Black spells = O6+3. They also have the innate magic ability to bestow one curse per day (effect at the level of -3 in status fo
    2 KB (259 words) - 21:56, 25 November 2020
  • | data6 = Ice Magick | label13 = Magic: Ice
    2 KB (195 words) - 12:14, 20 November 2021

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