Difference between revisions of "Encounters"
Line 35: | Line 35: | ||
:[[Faeries]] | :[[Faeries]] | ||
:[[Giant]] | :[[Giant]] | ||
+ | :[[Giant spider]] | ||
:[[Goblin]] | :[[Goblin]] | ||
:[[Lizard Man]] | :[[Lizard Man]] | ||
:[[Merfolk]] | :[[Merfolk]] | ||
+ | :[[Ogre]] | ||
:[[Troll]] | :[[Troll]] | ||
+ | :[[Trollkin]] | ||
:[[Vampire]] | :[[Vampire]] | ||
:[[Werewolf]] | :[[Werewolf]] | ||
:[[Zombie]] | :[[Zombie]] |
Revision as of 10:22, 16 September 2015
Amar is populated by a generous wildlife as well as several humanoids and other creatures. The Game Master is adviced to use the online character and random encounter generator to automate encounters and make game play swift and efficient.
Please note that in creating encounters manually, the Game Master will roll dice to determine attributes and skills. As usual, a D6 means to roll one 6-sided dice, 2D6 means rolling two dice and adding them for a total, while D6/2+2 means "roll a dice, divide by two (round up) and add two to get the total. An O6 means an open-ended roll with a 6-sided dice (see The Character) and 3O6+5 would mean to roll three open-ended dice and adding 5 for the total score.
Attack skills are given in parenthesis behind the weapon(s). The skill is modified by the Off/Def given. Add the Damage Bonus for the encounter to the weapon's Dam to get the total damage for the weapon.
Animals
These are just some of the notable animals enriching the Kingdom of Amar.
- Brown Bear
- Cave Lion
- Deer
- Griffin
- Horse
- King Eagle
- Moose
- Mule
- Peregrine Falcon
- Pig
- Sparrow Hawk
- White Shark
- Wild Boar
- Wolf
- Wyvern
Creatures
These are the most notable creatures in the Kingdom.