Difference between revisions of "Category:Ice Magick"

From Amar RPG
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|'''Spell''' || '''A/P''' || '''Resist''' || '''Casting Time''' || '''DR''' || '''Duration''' || '''Range''' || '''Weight''' || '''Area of Effect'''
 
|'''Spell''' || '''A/P''' || '''Resist''' || '''Casting Time''' || '''DR''' || '''Duration''' || '''Range''' || '''Weight''' || '''Area of Effect'''
 
|-
 
|-
| [[Frozen Trap]]  || P  || N || 2 rounds  || 11 || 3 rounds || 5 m || 50kg || 1 O*   
+
| [[Frozen Trap]]  || P  || N || 2 rounds  || 11 || 3 rounds || 5 m || 50kg || 1 O*  
 +
|-
 +
| [[Icebolt]]      || —   || N || 1 round  || 11 || Instant. || 10 m ||      || 1 target* 
 
|}
 
|}

Revision as of 16:27, 2 December 2017

These are the Ice Magick spells of the Amar RPG.

If a character knows Ice magick and Water or Air magick, subtract 3 from the Water or Air lore and add to the Ice magick lore.

Spell A/P Resist Casting Time DR Duration Range Weight Area of Effect
Frozen Trap P N 2 rounds 11 3 rounds 5 m 50kg 1 O*
Icebolt N 1 round 11 Instant. 10 m 1 target*