User contributions
From Amar RPG
- 18:05, 12 September 2015 diff hist +633 N Fly Created page with "{{ infobox | abovestyle = background:#7d4733; color:white | above = Fly | label1 = Path(s) | data1 = Air | label2 = A/P? | data2 = P | label3..."
- 18:04, 12 September 2015 diff hist +639 N Fog Created page with "{{ infobox | abovestyle = background:#7d4733; color:white | above = Fog | label1 = Path(s) | data1 = Air, Water | label2 = A/P? | data2 = P | labe..."
- 18:02, 12 September 2015 diff hist +705 N Extinguish Created page with "{{ infobox | abovestyle = background:#7d4733; color:white | above = Extinguish | label1 = Path(s) | data1 = Air, Earth, Fire, Water | label2 = A/P? | da..."
- 17:59, 12 September 2015 diff hist +620 N Enhance Coordination Created page with "{{ infobox | abovestyle = background:#7d4733; color:white | above = Enhance Coordination | label1 = Path(s) | data1 = Air, Life | label2 = A/P? | data2..."
- 17:15, 12 September 2015 diff hist +767 N Dry Created page with "{{ infobox | abovestyle = background:#7d4733; color:white | above = Dry | label1 = Path(s) | data1 = Air, Earth, Fire, Water | label2 = A/P? | data2..."
- 17:13, 12 September 2015 diff hist +1,291 N Dispel Air Magic Created page with "{{ infobox | abovestyle = background:#7d4733; color:white | above = Dispel Air Magic | label1 = Path(s) | data1 = Air | label2 = A/P? | data2 = P..."
- 17:07, 12 September 2015 diff hist +635 N Cooling Created page with "{{ infobox | abovestyle = background:#7d4733; color:white | above = Cooling | label1 = Path(s) | data1 = Air, Earth, Fire, Life, Protection, Water | label2..."
- 16:52, 12 September 2015 diff hist +731 N Control Wind Created page with "{{ infobox | abovestyle = background:#7d4733; color:white | above = Control Wind | label1 = Path(s) | data1 = Air | label2 = A/P? | data2 = A | la..."
- 16:31, 12 September 2015 diff hist +1 Category:Spells
- 16:30, 12 September 2015 diff hist +823 N Control Elemental Created page with "{{ infobox | abovestyle = background:#7d4733; color:white | above = Control Elemental | label1 = Path(s) | data1 = Air, Earth, Fire, Summoning, Water | label..."
- 16:28, 12 September 2015 diff hist +664 N Clear Air Created page with "{{ infobox | abovestyle = background:#7d4733; color:white | above = Clear Air | label1 = Path(s) | data1 = Air | label2 = A/P? | data2 = P | label..."
- 16:26, 12 September 2015 diff hist +657 N Cleaning Created page with "{{ infobox | abovestyle = background:#7d4733; color:white | above = Cleaning | label1 = Path(s) | data1 = Air, Earth, Fire, Water | label2 = A/P? | data..."
- 16:22, 12 September 2015 diff hist +641 N Bug Shield Created page with "{{ infobox | abovestyle = background:#7d4733; color:white | above = Bug Shield | label1 = Path(s) | data1 = Air, Fire, Life, Magic, Protection | label2..."
- 16:19, 12 September 2015 diff hist +657 N Breathe in Water Created page with "{{ infobox | abovestyle = background:#7d4733; color:white | above = Breathe in Water | label1 = Path(s) | data1 = Air, Life, Water | label2 = A/P? | dat..."
- 16:16, 12 September 2015 diff hist +639 N Banish Created page with "{{ infobox | abovestyle = background:#7d4733; color:white | above = Banish | label1 = Path(s) | data1 = Air, Black, Earth, Fire, Life, Summoning, Water | lab..."
- 16:10, 12 September 2015 diff hist +67 Agony
- 16:08, 12 September 2015 diff hist +37 N Category:Spells Created page with "All the Magick Spells of the Amar RPG"
- 16:07, 12 September 2015 diff hist +103 Animal Sense
- 14:16, 12 September 2015 diff hist +869 N Animal Sense Created page with "{{ infobox | abovestyle = background:#7d4733; color:white | above = Animal Sense | label1 = A/P? | data1 = A/P | label2 = Resist? | data2 = Y | la..."
- 14:12, 12 September 2015 diff hist +18 Agony
- 14:11, 12 September 2015 diff hist +496 N Agony Created page with "{{ infobox | abovestyle = background:#7d4733; color:white; | above = Agony | label1 = A/P? | data1 = A | label2 = Resist? | data2 = Y | label3..."
- 00:36, 12 September 2015 diff hist +127 Magick →Spells
- 00:34, 12 September 2015 diff hist +39,725 N Magick Created page with "Magick is probably the most important element in fantasy. It is covered in this chapter down to the very spells like controlling fire and cursing to the various magick items...."
- 21:28, 11 September 2015 diff hist +18 m Equipment
- 21:21, 11 September 2015 diff hist -28 Equipment
- 21:20, 11 September 2015 diff hist -17 Equipment
- 21:14, 11 September 2015 diff hist +27,294 N Equipment Created page with "== Monetary System == The monetary system on Amar uses three types of coins: copper, silver and gold. Copper coins are made of pure copper, silver coins are made of 90% silv..."
- 21:49, 9 September 2015 diff hist +8 The Character
- 19:18, 9 September 2015 diff hist -64 m The Character →The Attributes
- 00:25, 9 September 2015 diff hist +73 Combat →Hit Locations (optional)
- 00:23, 9 September 2015 diff hist 0 N File:Hitlocations.png
- 09:37, 8 September 2015 diff hist -24 m Main Page →The Amar Role-Playing Game
- 21:23, 7 September 2015 diff hist +7 m Main Page →The Amar Role-Playing Game
- 20:29, 7 September 2015 diff hist +21 Combat
- 20:27, 7 September 2015 diff hist -51 The Character
- 20:24, 7 September 2015 diff hist +19,645 N Combat Created page with "Combat is an essential part of most fantasy. It is a way of solving certain problems in many fantasy books and films. It gives the possibility to play out the valiant knight o..."
- 20:19, 7 September 2015 diff hist 0 N File:Hexmod.png current
- 22:29, 6 September 2015 diff hist +29 Main Page →The Amar Role-Playing Game
- 21:09, 6 September 2015 diff hist -101 The Character
- 21:00, 6 September 2015 diff hist +733 N Track Created page with "== Track == Whenever a character wishes to follow some tracks, a tracking roll is made. One roll is made per 100 meters of tracking. Difficulty ratings in different terrains..."
- 20:49, 6 September 2015 diff hist +300 N Teaching Created page with "== Teaching == Normally you must have at least 5 more than your student in the skill or attribute you are teaching him in order to count as a teacher. This minimum gap is red..."
- 20:48, 6 September 2015 diff hist +1,567 N Survival Lore Created page with "== Survival Lore == This skill covers the gathering of food such as herbs and small animals without special equipment. It also covers such things as making a fire, provide co..."
- 20:45, 6 September 2015 diff hist +215 N Spell Lore Created page with "== Spell Lore == There is a separate spell lore for each spell, i.e. fireball lore, healing lore, etc. You can not learn a spell if the DR is more than two times your applic..."
- 20:44, 6 September 2015 diff hist +185 N Ritual Magick Lore Created page with "== Ritual Magick Lore == This skill covers the magickal forces in nature. It is used in all ritual magick. This is further described in the chapter on magick. Back: The C..."
- 20:41, 6 September 2015 diff hist +851 N Medical Lore Created page with "== Medical Lore == This skill covers the treatment of wounds as well as diseases and poisons. When treating a wounded person you should make a medical lore roll every week...."
- 20:36, 6 September 2015 diff hist +169 N Literacy Created page with "== Literacy == This is the skill of reading and writing a specific language. The proficiency levels parallel those of the skills Languages. Back: The Character"
- 20:31, 6 September 2015 diff hist +222 N Alchemy Lore Created page with "== Alchemy Lore == This skill covers general chemistry as well as the magical forces in nature. It is used in the making of potions and amulets. This is further described in..."
- 18:54, 6 September 2015 diff hist +114 N Tumble Created page with "== Tumble == This skill is used for jumping, balancing, reducing damage from falls, etc. Back: The Character"
- 18:52, 6 September 2015 diff hist +641 N Swim Created page with "== Swim == A swim roll is made for every 5 minutes of swimming. If a swim roll is not successful, roll again. If you miss two rolls in a row you drown within 1 minute. {| cl..."
- 18:49, 6 September 2015 diff hist +755 N Sleight Created page with "== Sleight == This skill is used in situations requiring manual dexterity and swift hands. It is often used to pick pockets. The modifiers in the table below are added to you..."