Breathe in Water
From Amar RPG
| Breathe in Water | |
|---|---|
| Domain | Air, Life, Water |
| Encumbrance | 5 |
| Cooldown | 3 hours |
| Casting Time | 1 round |
| Active/Passive | Active |
| Restrictions | None |
| DR | 11 |
| Cost | 3 Mental Fortitude |
| Distance | Touch |
| Duration | 10 min. |
| Area of Effect | 1 creature* |
| Effects | See below |
| Receiving | Air, Life, Water Attunement 3 |
| Giving | Ritual 2 weeks |
Enables the target to breathe in water as if it was air. It only works on air breathing creatures.
Casting
To cast Breathe in Water:
- Roll: O6 + SPIRIT + Attunement + Air, Life, Water vs DR 11
- Cost: 3 Mental Fortitude
- Time: 1 round
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Air, Life, Water Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership
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