This skill covers the treatment of wounds as well as diseases and poisons.
When treating a wounded person you should make a medical lore roll every week. The DR is given in the table below.
If you make the roll, he improves 1 BP. A critical improves his condition an additional BP, while a fumble worsens his condition by 1 BP.
An additional medical lore roll of 5 will awaken an unconscious person. This does not remove any damage.
|5||Wounded (½ of total BP left)|
|7||Heavily wounded (¼ of total BP left)|
|8||Helpless (0 BP)|
|10||Unconcious (negative BP)|
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