Difference between revisions of "High Priest Larosmarot"

From Amar RPG
(Weapons audited against the canonical weapon table; King's portrait)
(Role-coherence pass: archetype skill portfolios (priests, wizards, rangers, ...))
 
Line 34: Line 34:
  
 
==== BODY ====
 
==== BODY ====
 +
* '''Endurance''': 2 (Total with BODY: 3)
 +
* '''Athletics''': 2 (Total with BODY: 3)
  
 
==== MIND ====
 
==== MIND ====
 
* '''Social Knowledge''': 4 (Total with MIND: 6)
 
* '''Social Knowledge''': 4 (Total with MIND: 6)
 +
* '''Practical Knowledge''': 2 (Total with MIND: 4)
 
* '''Awareness''': 3 (Total with MIND: 5)
 
* '''Awareness''': 3 (Total with MIND: 5)
 
* '''Willpower''': 4 (Total with MIND: 6)
 
* '''Willpower''': 4 (Total with MIND: 6)
Line 46: Line 49:
  
 
=== Key Skills (with Totals) ===
 
=== Key Skills (with Totals) ===
 +
 +
==== BODY → Endurance ====
 +
* '''Fortitude''': 1 (Total: 4)
 +
 +
==== BODY → Athletics ====
 +
* '''Swim''': 3 (Total: 6)
  
 
==== BODY → Melee Combat ====
 
==== BODY → Melee Combat ====
Line 52: Line 61:
  
 
==== MIND → Social Knowledge ====
 
==== MIND → Social Knowledge ====
 +
* '''Legend Lore''': 3 (Total: 9)
 
* '''Literacy''': 5 (Total: 11)
 
* '''Literacy''': 5 (Total: 11)
 
* '''Mythology''': 6 (Total: 12)
 
* '''Mythology''': 6 (Total: 12)
 
* '''Social Lore''': 4 (Total: 10)
 
* '''Social Lore''': 4 (Total: 10)
 
* '''Spoken Language''': 3 (Total: 9)
 
* '''Spoken Language''': 3 (Total: 9)
 +
 +
==== MIND → Practical Knowledge ====
 +
* '''Fishing''': 3 (Total: 7)
 +
* '''Weather Lore''': 2 (Total: 6)
 +
 +
==== MIND → Awareness ====
 +
* '''Alertness''': 1 (Total: 6)
 +
* '''Reaction Speed''': 1 (Total: 6)
 +
* '''Sense Emotions''': 2 (Total: 7)
  
 
==== MIND → Willpower ====
 
==== MIND → Willpower ====
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=== Combat & Equipment ===
 
=== Combat & Equipment ===
  
* '''Body Points (BP)''': 6 (SIZE 3.0 × 2 + Fortitude/3)
+
* '''Body Points (BP)''': 7 (SIZE 3.0 × 2 + Fortitude/3)
 
* '''Damage Bonus (DB)''': 1 ((SIZE + Wield Weapon)/3)
 
* '''Damage Bonus (DB)''': 1 ((SIZE + Wield Weapon)/3)
 
* '''Magick Defense (MD)''': 7 ((Mental Fortitude + Attunement Self)/3)
 
* '''Magick Defense (MD)''': 7 ((Mental Fortitude + Attunement Self)/3)
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! Weapon !! Skill !! I/SR !! Off !! Def !! Dam !! HP !! Range
 
! Weapon !! Skill !! I/SR !! Off !! Def !! Dam !! HP !! Range
 
|-
 
|-
| Unarmed || 2 || 6 || 0 || -2 || -3 || - || -
+
| Unarmed || 2 || 7 || 0 || -2 || -3 || - || -
 
|-
 
|-
| Staff || 3 || 11 || 3 || 5 || -1 || 7 || -
+
| Staff || 3 || 12 || 3 || 5 || -1 || 7 || -
 
|}
 
|}
  

Latest revision as of 20:07, 19 July 2026

High Priest of the biggest Walmaer temple; very clean and proper.

Character Sheet

High Priest Larosmarot
Name High Priest Larosmarot
Type Walmaer High Priest
Area Rauinir
Race Human
Sex Male
Age 61
Height 175 cm
Weight 70 kg
SIZE 3.0

Characteristics

  • BODY: 1
  • MIND: 2
  • SPIRIT: 3

Attributes

BODY

  • Endurance: 2 (Total with BODY: 3)
  • Athletics: 2 (Total with BODY: 3)

MIND

  • Social Knowledge: 4 (Total with MIND: 6)
  • Practical Knowledge: 2 (Total with MIND: 4)
  • Awareness: 3 (Total with MIND: 5)
  • Willpower: 4 (Total with MIND: 6)

SPIRIT

  • Casting: 4 (Total with SPIRIT: 7)
  • Attunement: 4 (Total with SPIRIT: 7)
  • Worship: 5 (Total with SPIRIT: 8)

Key Skills (with Totals)

BODY → Endurance

  • Fortitude: 1 (Total: 4)

BODY → Athletics

  • Swim: 3 (Total: 6)

BODY → Melee Combat

  • Staff: 2 (Total: 3)
  • Unarmed: 1 (Total: 2)

MIND → Social Knowledge

  • Legend Lore: 3 (Total: 9)
  • Literacy: 5 (Total: 11)
  • Mythology: 6 (Total: 12)
  • Social Lore: 4 (Total: 10)
  • Spoken Language: 3 (Total: 9)

MIND → Practical Knowledge

  • Fishing: 3 (Total: 7)
  • Weather Lore: 2 (Total: 6)

MIND → Awareness

  • Alertness: 1 (Total: 6)
  • Reaction Speed: 1 (Total: 6)
  • Sense Emotions: 2 (Total: 7)

MIND → Willpower

  • Mental Fortitude: 5 (Total: 11)

SPIRIT → Attunement

  • Self: 4 (Total: 11)
  • Water: 6 (Total: 13)

SPIRIT → Worship

  • Walmaer: 9 (Total: 17)

Combat & Equipment

  • Body Points (BP): 7 (SIZE 3.0 × 2 + Fortitude/3)
  • Damage Bonus (DB): 1 ((SIZE + Wield Weapon)/3)
  • Magick Defense (MD): 7 ((Mental Fortitude + Attunement Self)/3)
  • Wealth: 8000
  • Equipment: High Priest's vestments, Ritual ewer of lake-water

Weapons

Weapon Skill I/SR Off Def Dam HP Range
Unarmed 2 7 0 -2 -3 - -
Staff 3 12 3 5 -1 7 -

Spells

Spell Domain DR Cost Casting time Distance Duration
Create Water Water 9 2 1 round 21m Instant.
Control Water Water 13 3 1 min. 36m 5 min.
Healing Water Water 11 3 2 rounds 16m 3 rounds
Water Walking Air, Water 13 3 5 rounds 42m 2 min.
Breathe in Water Air, Life, Water 11 3 1 round Touch 10 min.
Rain Shield Air, Magic, Protection, Water 6 1 1 round 0m 10 min.
Protection from Water Protection, Water 7 1 1 round Touch 2 min.
Water O' Restoring Water 10 2 1 min. 26m Instant.

Worship

  • Deity: Walmaer — SPIRIT → Worship → Walmaer: 17

GM Notes

Rauinor. The final word on Walmaer doctrine.