Water Walking
From Amar RPG
| Water Walking | |
|---|---|
| Domain | Air, Water |
| Encumbrance | 5 |
| Cooldown | 3 hours |
| Casting Time | 5 rounds |
| Active/Passive | Active |
| Restrictions | None |
| DR | 13 |
| Cost | 3 Mental Fortitude |
| Distance | 42m |
| Duration | 2 min. |
| Area of Effect | 1 creature* |
| Effects | See below |
| Receiving | Air, Water Attunement 3 |
| Giving | Ritual 2 weeks |
Enables the target to walk on water. The weight limit is also the maximum weight he can carry including his body.
Casting
To cast Water Walking:
- Roll: O6 + SPIRIT + Attunement + Air, Water vs DR 13
- Cost: 3 Mental Fortitude
- Time: 5 rounds
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Air, Water Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership
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