Healing Water

From Amar RPG
Healing Water
Path(s) Water
A/P? P
Resist? N
Casting Time 2 rounds
DR 11
Duration 3 rounds
Range 5 m
Weight N/A
Area of Effect 1 liter*

Creates a blue glowing liquid. Anybody who consumes the liquid heals 1 BP + 1 per level, per liter. If a creature drinks less than one liter, divide the bodypoints given by the amount that is drunk, in liters. Healing a broken bone requires liquid from the spell higher than level 4 to be poured over the broken bone. After three rounds, the liquid becomes normal water.

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