Healing Water
From Amar RPG
Healing Water | |
---|---|
Path(s) | Water |
A/P? | P |
Resist? | N |
Casting Time | 2 rounds |
DR | 11 |
Duration | 3 rounds |
Range | 5 m |
Weight | N/A |
Area of Effect | 1 liter* |
Creates a blue glowing liquid. Anybody who consumes the liquid heals 1 BP + 1 per level, per liter. If a creature drinks less than one liter, divide the bodypoints given by the amount that is drunk, in liters. Healing a broken bone requires liquid from the spell higher than level 4 to be poured over the broken bone. After three rounds, the liquid becomes normal water.
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