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From Amar RPG
  • | above = Protection from Magic | data1 = Magic, Protection
    705 bytes (75 words) - 21:32, 25 November 2020
  • | above = Detect Magic | data1 = Magic, Perception
    712 bytes (77 words) - 21:01, 25 November 2020
  • | data1 = Magic ...user of the weapon +1 in skill per full 2 levels. The weapon is considered magic.
    691 bytes (75 words) - 21:01, 25 November 2020
  • | data1 = Magic ...r full 2 levels. It only works on sharp weapons. The weapon is considered magic.
    709 bytes (77 words) - 21:41, 25 November 2020
  • | above = Dispel Magic | data1 = Magic
    1 KB (204 words) - 21:01, 25 November 2020
  • | above = Identify Magic | data1 = Magic, Perception
    995 bytes (134 words) - 21:23, 25 November 2020
  • | data1 = Air, Fire, Life, Magic, Protection Back: [[Magick]]
    800 bytes (90 words) - 19:39, 23 November 2020
  • | above = Dispel Air Magic ...nter. If it is cast on a particular spell, it permanently dispels it. The magic version works on spells from any path, the other versions only work on spel
    1 KB (205 words) - 21:01, 25 November 2020
  • | above = Dispel Water Magic ...nter. If it is cast on a particular spell, it permanently dispels it. The magic version works on spells from any path, the other versions only work on spel
    1 KB (205 words) - 21:01, 25 November 2020
  • | above = Dispel Summoning Magic ...nter. If it is cast on a particular spell, it permanently dispels it. The magic version works on spells from any path, the other versions only work on spel
    1 KB (205 words) - 21:01, 25 November 2020
  • | above = Dispel Protection Magic ...nter. If it is cast on a particular spell, it permanently dispels it. The magic version works on spells from any path, the other versions only work on spel
    1 KB (205 words) - 21:01, 25 November 2020
  • | above = Dispel Perception Magic ...nter. If it is cast on a particular spell, it permanently dispels it. The magic version works on spells from any path, the other versions only work on spel
    1 KB (205 words) - 21:01, 25 November 2020
  • | above = Dispel Life Magic ...nter. If it is cast on a particular spell, it permanently dispels it. The magic version works on spells from any path, the other versions only work on spel
    1 KB (205 words) - 21:01, 25 November 2020
  • | above = Dispel Fire Magic ...nter. If it is cast on a particular spell, it permanently dispels it. The magic version works on spells from any path, the other versions only work on spel
    1 KB (205 words) - 21:01, 25 November 2020
  • | above = Dispel Black Magic ...nter. If it is cast on a particular spell, it permanently dispels it. The magic version works on spells from any path, the other versions only work on spel
    1 KB (205 words) - 21:01, 25 November 2020
  • | above = Dispel Earth Magic ...nter. If it is cast on a particular spell, it permanently dispels it. The magic version works on spells from any path, the other versions only work on spel
    1 KB (205 words) - 21:01, 25 November 2020
  • | data1 = Air, Magic, Protection, Water Back: [[Magick]]
    762 bytes (83 words) - 21:32, 25 November 2020
  • | above = Cage O' Magic .... Nothing gets out of or into the cage while the spell is active. A dispel magic spell of the same element is required to break the cage.
    1,014 bytes (133 words) - 19:43, 23 November 2020
  • | data1 = Life, Magic, Perception Back: [[Magick]]
    800 bytes (92 words) - 21:32, 25 November 2020
  • | data1 = Life, Magic, Perception Back: [[Magick]]
    799 bytes (91 words) - 21:27, 25 November 2020

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