Wizard with a magick shop; trades spells. Has a famously poor memory.
Character Sheet
| Name |
Naraghin |
| Type |
Wizard / magick shop owner |
| Area |
Amaronir |
| Race |
Human |
| Sex |
Male |
| Age |
66 |
| Height |
169 cm |
| Weight |
66 kg |
| SIZE |
3.0 |
Characteristics
- BODY: 1
- MIND: 3
- SPIRIT: 2
Attributes
BODY
- Endurance: 2 (Total with BODY: 3)
MIND
- Nature Knowledge: 2 (Total with MIND: 5)
- Social Knowledge: 4 (Total with MIND: 7)
- Awareness: 2 (Total with MIND: 5)
- Willpower: 3 (Total with MIND: 6)
SPIRIT
- Casting: 4 (Total with SPIRIT: 6)
- Attunement: 4 (Total with SPIRIT: 6)
Key Skills (with Totals)
BODY → Endurance
BODY → Melee Combat
- Staff: 2 (Total: 3)
- Unarmed: 1 (Total: 2)
MIND → Nature Knowledge
- Magick Rituals: 3 (Total: 8)
MIND → Social Knowledge
- Appraise: 3 (Total: 10)
- Bargain: 5 (Total: 12)
- Literacy: 6 (Total: 13)
- Mythology: 5 (Total: 12)
- Social Lore: 3 (Total: 10)
- Spoken Language: 3 (Total: 10)
MIND → Awareness
- Alertness: 1 (Total: 6)
- Reaction Speed: 1 (Total: 6)
- Sense Magick: 3 (Total: 8)
MIND → Willpower
- Mental Fortitude: 4 (Total: 10)
SPIRIT → Casting
- Area of Effect: 3 (Total: 9)
- Duration: 5 (Total: 11)
- Number of Targets: 3 (Total: 9)
- Range: 6 (Total: 12)
- Weight: 4 (Total: 10)
SPIRIT → Attunement
- Air: 4 (Total: 10)
- Fire: 5 (Total: 11)
- Self: 4 (Total: 10)
Combat & Equipment
- Body Points (BP): 7 (SIZE 3.0 × 2 + Fortitude/3)
- Damage Bonus (DB): 1 ((SIZE + Wield Weapon)/3)
- Magick Defense (MD): 7 ((Mental Fortitude + Attunement Self)/3)
- Wealth: 30000
- Equipment: Magick shop inventory, Spell scrolls, A forgotten shopping list
Weapons
| Weapon |
Skill |
I/SR |
Off |
Def |
Dam |
HP |
Range |
| Unarmed |
2 |
7 |
0 |
-2 |
-3 |
- |
- |
| Staff |
3 |
12 |
3 |
5 |
-1 |
7 |
- |
Spells
| Spell |
Domain |
DR |
Cost |
Casting time |
Distance |
Duration |
| Detect Magic |
Magic, Perception |
6 |
1 |
1 round |
Touch |
1 round |
| Identify Magic |
Magic, Perception |
10 |
2 |
10 minutes |
25m |
Instant. |
| Enchant Item |
Magic |
8 |
2 |
12 hours |
Touch |
Perm. |
| Enchant Weapon |
Magic |
11 |
3 |
1 round |
Touch |
2 rounds |
| Dispel Magic |
Magic |
3 |
6 |
1 round |
15m |
1 round |
| Light |
Fire, Perception |
7 |
1 |
1 round |
17m |
5 rounds |
| Warding |
Magic |
- |
6 |
10 min. |
Touch |
1 day |
| Memorize |
Life, Magic, Perception |
6 |
1 |
1 round |
0m |
1 week |
GM Notes
Amaron. Will buy curiosities; may forget he owns them.