Amar

Magick / Spells

Enchant Weapon

Gives the user of the weapon +1 in skill per full 2 levels. The weapon is considered magic.

Casting

To cast Enchant Weapon:

  • Roll: O6 + SPIRIT + Attunement + Magic vs DR 11
  • Cost: 3 Mental Fortitude
  • Time: 1 round
  • Cooldown: 4 hours

Transfer Requirements

  • Receiving: Requires Magic Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

Listed under Magic Magick, Spells.