Gives the user of the weapon +1 in skill per full 2 levels. The weapon is considered magic.
Casting
To cast Enchant Weapon:
- Roll: O6 + SPIRIT + Attunement + Magic vs DR 11
- Cost: 3 Mental Fortitude
- Time: 1 round
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Magic Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership