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The rules
Skills
Physical Skills
- Balance One Balance roll is made for every 5 meters of balancing.
- Climb One climb roll is made for every 5 meters of climbing.
- Dodge The skill of dodging incoming blows in a combat (an Athletics skill).
- Hide A hide roll is based on your skill plus any applicable modifier(s).
- Move Quietly A move quietly roll is based on your skill plus any applicable modifier(s).
- Ride The difficulty ratings in the table are for horseback riding.
- Sleight This skill is used in situations requiring manual dexterity and swift hands.
- Swim A swim roll is made for every 5 minutes of swimming.
- Tumble This skill is used for jumping, balancing, reducing damage from falls, etc.
Mental Skills
- Alchemy Lore This skill covers general chemistry as well as the magical forces in nature.
- Literacy This is the skill of reading and writing a specific language.
- Medical Lore This skill covers the treatment of wounds as well as diseases and poisons.
- Ritual Magick Lore Also known as Natural Magick Lore.
- Spell Lore There is a separate lore skill for each path of magick.
- Spoken The spoken table will give you an idea of what the different skill values represent in terms of ability to speak a language.
- Survival Lore This skill covers the gathering of food such as herbs and small animals without special equipment.
- Teaching Normally you must have at least 5 more than your student in the skill or attribute you are teaching him in order to count as a teacher.
Perception Skills
- Detect Traps This skill is used for detecting traps, secret doors and other mechanical devices.
- Track Whenever a character wishes to follow some tracks, a tracking roll is made.