Difference between revisions of "Cooling"

From Amar RPG
(Created page with "{{ infobox | abovestyle = background:#7d4733; color:white | above = Cooling | label1 = Path(s) | data1 = Air, Earth, Fire, Life, Protection, Water | label2...")
 
Line 27: Line 27:
  
 
[[Category:Spells]]
 
[[Category:Spells]]
 +
[[Category:Air Magick]]
 +
[[Category:Earth Magick]]
 +
[[Category:Fire Magick]]
 +
[[Category:Life Magick]]
 +
[[Category:Protection Magick]]
 +
[[Category:Water Magick]]

Revision as of 21:04, 18 July 2017

Cooling
Path(s) Air, Earth, Fire, Life, Protection, Water
A/P? P
Resist? N
Casting Time 1 round
DR 6
Duration 1 hour
Range Self
Weight N/A
Area of Effect Self

Keeps the caster cool (feels like it is up to 10°C cooler per level).

Back: Magick