Naraghin

From Amar RPG

Wizard with a magick shop; trades spells. Has a famously poor memory.

Character Sheet

Naraghin
Name Naraghin
Type Wizard / magick shop owner
Area Amaronir
Race Human
Sex Male
Age 66
Height 169 cm
Weight 66 kg
SIZE 3.0

Characteristics

  • BODY: 1
  • MIND: 3
  • SPIRIT: 2

Attributes

BODY

  • Endurance: 2 (Total with BODY: 3)

MIND

  • Nature Knowledge: 2 (Total with MIND: 5)
  • Social Knowledge: 4 (Total with MIND: 7)
  • Awareness: 2 (Total with MIND: 5)
  • Willpower: 3 (Total with MIND: 6)

SPIRIT

  • Casting: 4 (Total with SPIRIT: 6)
  • Attunement: 4 (Total with SPIRIT: 6)

Key Skills (with Totals)

BODY → Endurance

  • Fortitude: 1 (Total: 4)

BODY → Melee Combat

  • Staff: 2 (Total: 3)
  • Unarmed: 1 (Total: 2)

MIND → Nature Knowledge

  • Magick Rituals: 3 (Total: 8)

MIND → Social Knowledge

  • Appraise: 3 (Total: 10)
  • Bargain: 5 (Total: 12)
  • Literacy: 6 (Total: 13)
  • Mythology: 5 (Total: 12)
  • Social Lore: 3 (Total: 10)
  • Spoken Language: 3 (Total: 10)

MIND → Awareness

  • Alertness: 1 (Total: 6)
  • Reaction Speed: 1 (Total: 6)
  • Sense Magick: 3 (Total: 8)

MIND → Willpower

  • Mental Fortitude: 4 (Total: 10)

SPIRIT → Casting

  • Area of Effect: 3 (Total: 9)
  • Duration: 5 (Total: 11)
  • Number of Targets: 3 (Total: 9)
  • Range: 6 (Total: 12)
  • Weight: 4 (Total: 10)

SPIRIT → Attunement

  • Air: 4 (Total: 10)
  • Fire: 5 (Total: 11)
  • Self: 4 (Total: 10)

Combat & Equipment

  • Body Points (BP): 7 (SIZE 3.0 × 2 + Fortitude/3)
  • Damage Bonus (DB): 1 ((SIZE + Wield Weapon)/3)
  • Magick Defense (MD): 7 ((Mental Fortitude + Attunement Self)/3)
  • Wealth: 30000
  • Equipment: Magick shop inventory, Spell scrolls, A forgotten shopping list

Weapons

Weapon Skill I/SR Off Def Dam HP Range
Unarmed 2 7 0 -2 -3 - -
Staff 3 12 3 5 -1 7 -

Spells

Spell Domain DR Cost Casting time Distance Duration
Detect Magic Magic, Perception 6 1 1 round Touch 1 round
Identify Magic Magic, Perception 10 2 10 minutes 25m Instant.
Enchant Item Magic 8 2 12 hours Touch Perm.
Enchant Weapon Magic 11 3 1 round Touch 2 rounds
Dispel Magic Magic 3 6 1 round 15m 1 round
Light Fire, Perception 7 1 1 round 17m 5 rounds
Warding Magic - 6 10 min. Touch 1 day
Memorize Life, Magic, Perception 6 1 1 round 0m 1 week

GM Notes

Amaron. Will buy curiosities; may forget he owns them.