Naraghin
From Amar RPG
Wizard with a magick shop; trades spells. Has a famously poor memory.
Contents
Character Sheet
| Name | Naraghin |
|---|---|
| Type | Wizard / magick shop owner |
| Area | Amaronir |
| Race | Human |
| Sex | Male |
| Age | 66 |
| Height | 169 cm |
| Weight | 66 kg |
| SIZE | 3 |
Characteristics
- BODY: 1
- MIND: 3
- SPIRIT: 2
Attributes
BODY
MIND
- Social Knowledge: 4 (Total with MIND: 7)
- Awareness: 2 (Total with MIND: 5)
- Willpower: 3 (Total with MIND: 6)
SPIRIT
- Casting: 4 (Total with SPIRIT: 6)
- Attunement: 4 (Total with SPIRIT: 6)
Key Skills (with Totals)
BODY → Melee Combat
- Unarmed: 1 (Total: 2)
MIND → Social Knowledge
- Bargain: 5 (Total: 12)
- Literacy: 6 (Total: 13)
- Mythology: 5 (Total: 12)
- Spoken Language: 3 (Total: 10)
MIND → Willpower
- Mental Fortitude: 4 (Total: 10)
SPIRIT → Casting
- Duration: 5 (Total: 11)
- Range: 6 (Total: 12)
- Weight: 4 (Total: 10)
SPIRIT → Attunement
- Air: 4 (Total: 10)
- Fire: 5 (Total: 11)
- Self: 4 (Total: 10)
Combat & Equipment
- Body Points (BP): 6 (SIZE 3 × 2 + Fortitude/3)
- Damage Bonus (DB): 1 ((SIZE + Wield Weapon)/3)
- Magick Defense (MD): 7 ((Mental Fortitude + Attunement Self)/3)
- Wealth: 30000
- Equipment: Magick shop inventory, Spell scrolls, A forgotten shopping list
Weapons
| Weapon | Skill | I/SR | Off | Def | Dam | HP | Range |
|---|---|---|---|---|---|---|---|
| Unarmed | 2 | 5 | 0 | -2 | -3 | - | - |
| Staff | 1 | 11 | 1 | 3 | -1 | 7 | - |
Spells
| Spell | Domain | DR | Cost | Casting time | Distance | Duration |
|---|---|---|---|---|---|---|
| Detect Magic | Magic, Perception | 6 | 1 | 1 round | Touch | 1 round |
| Identify Magic | Magic, Perception | 10 | 2 | 10 minutes | 25m | Instant. |
| Enchant Item | Magic | 8 | 2 | 12 hours | Touch | Perm. |
| Enchant Weapon | Magic | 11 | 3 | 1 round | Touch | 2 rounds |
| Dispel Magic | Magic | 3 | 6 | 1 round | 15m | 1 round |
| Light | Fire, Perception | 7 | 1 | 1 round | 17m | 5 rounds |
| Warding | Magic | - | 6 | 10 min. | Touch | 1 day |
| Memorize | Life, Magic, Perception | 6 | 1 | 1 round | 0m | 1 week |
GM Notes
Amaron. Will buy curiosities; may forget he owns them.