Electrify Path
From Amar RPG
These are the Electrify Path spells of the Amar Evolutionary Magick System.
Spell | Path Level | A/P | Resist | Casting Time | DR | Duration | Range | Weight | Area of Effect | Description | Spell Path Unlocks |
Glowing Sparks | 1 | P | N | 1 round | 5 | 1 min. | 10 m | 1 m radius | Creates small glowing sparks in the area of effect, the glowing sparks gives out the same brightness as torches. | Light Path | |
Igniting Spark | 2 | P | N | 3 rounds | 5 | Instant | 1m | 1 object* | Creates a spark that ignites that can help spread or start a fire, as long as you have a stronger source of energy. At level three, the spell can set an ignitable object on fire. | ||
Electric Glare | 3 | P | Y | 1 round | 5 | Instant | 1m | 30 kg | 1 C* | The caster summmons a spark that is only visible for the targeted creature, the targeted creature will be blinded and get -1 per every other level, starting with one, in combat stats next turn. | Bolt Path, Electrocution Path |