Legacy Fuse
From Amar RPG
Legacy Fuse | |
---|---|
Domain | Forbidden Spells |
Encumbrance | 6 |
Cooldown | 8 hours |
Casting Time | 3 rounds |
Active/Passive | Active |
Restrictions | None |
DR | 13 |
Cost | 3 Mental Fortitude |
Distance | 39m |
Duration | Instant |
Area of Effect | 2c or 2o |
Effects | See below |
Receiving | Forbidden Spells Attunement 3 |
Giving | Ritual 2 weeks |
Fuses multiple objects or creatures together. Fusing two creatures together will give severe damage to their bodies and will lose D6+1 + 1 per level of the characters body points. When fusing objects they will interact different depending on the objects.
This spell was used a long time ago in Giellor by magicians to build houses. But the spell got banished after Antonio The Magician destroyed a big part of Giellor.
Casting
To cast Legacy Fuse:
- Roll: O6 + SPIRIT + Attunement + Forbidden Spells vs DR 13
- Cost: 3 Mental Fortitude
- Time: 3 rounds
- Cooldown: 8 hours
Transfer Requirements
- Receiving: Requires Forbidden Spells Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership
Back: Magick