Legacy Fuse
From Amar RPG
| Legacy Fuse | |
|---|---|
| Domain | Forbidden Spells |
| Encumbrance | 6 |
| Cooldown | 8 hours |
| Casting Time | 3 rounds |
| Active/Passive | Active |
| Restrictions | None |
| DR | 13 |
| Cost | 3 Mental Fortitude |
| Distance | 39m |
| Duration | Instant |
| Area of Effect | 2c or 2o |
| Effects | See below |
| Receiving | Forbidden Spells Attunement 3 |
| Giving | Ritual 2 weeks |
Fuses multiple objects or creatures together. Fusing two creatures together will give severe damage to their bodies and will lose D6+1 + 1 per level of the characters body points. When fusing objects they will interact different depending on the objects.
This spell was used a long time ago in Giellor by magicians to build houses. But the spell got banished after Antonio The Magician destroyed a big part of Giellor.
Casting
To cast Legacy Fuse:
- Roll: O6 + SPIRIT + Attunement + Forbidden Spells vs DR 13
- Cost: 3 Mental Fortitude
- Time: 3 rounds
- Cooldown: 8 hours
Transfer Requirements
- Receiving: Requires Forbidden Spells Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership
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