Difference between revisions of "Cooling"
From Amar RPG
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[[Category:Spells]] | [[Category:Spells]] | ||
| + | [[Category:Air Magick]] | ||
| + | [[Category:Earth Magick]] | ||
| + | [[Category:Fire Magick]] | ||
| + | [[Category:Life Magick]] | ||
| + | [[Category:Protection Magick]] | ||
| + | [[Category:Water Magick]] | ||
Revision as of 21:04, 18 July 2017
| Cooling | |
|---|---|
| Path(s) | Air, Earth, Fire, Life, Protection, Water |
| A/P? | P |
| Resist? | N |
| Casting Time | 1 round |
| DR | 6 |
| Duration | 1 hour |
| Range | Self |
| Weight | N/A |
| Area of Effect | Self |
Keeps the caster cool (feels like it is up to 10°C cooler per level).
Back: Magick