Difference between revisions of "Electrify Path"

From Amar RPG
(Created page with "These are the Electrify Path spells of the Amar Evoultionary Magick System. {| class="wikitable" |'''Spell'''|| '''Path Level''' || '''A/P''' || '''Resist''' || '''Casting T...")
 
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| Glowing Sparks        || 1      || P  || N || 1 round  || 5 || 1 min.  || 10 m ||        || 1 m radius || Creates small glowing sparks in the area of effect, the glowing sparks gives out the same brightness as torches.  || [[Light Path]]
 
| Glowing Sparks        || 1      || P  || N || 1 round  || 5 || 1 min.  || 10 m ||        || 1 m radius || Creates small glowing sparks in the area of effect, the glowing sparks gives out the same brightness as torches.  || [[Light Path]]
 
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| Igniting Spark      || 2      || P  || N ||3 rounds  || 5 || Instant  || 1m  ||        || 1 object* || Creates a spark that ignites that can help spread or start a fire, as long as you have a stronger source of energy. At level three, the spell can set an ignitable object on fire.  
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| Igniting Spark      || 2      || P  || N ||3 rounds  || 5 || Instant  || 1m  ||        || 1 object* || Creates a spark that ignites that can help spread or start a fire, as long as you have a stronger source of energy. At level three, the spell can set an ignitable object on fire. ||
 
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| Electric Glare        || 3      || P  || Y || 1 round  || 5 || Instant  || 1m || 30 kg        || 1 C* ||The caster summmons a spark that is only visible for the targeted creature, the targeted creature will be blinded and get -1 per every other level, starting with one, in combat stats next turn. || [[Bolt Path]], [[Electrocution Path]]
 
| Electric Glare        || 3      || P  || Y || 1 round  || 5 || Instant  || 1m || 30 kg        || 1 C* ||The caster summmons a spark that is only visible for the targeted creature, the targeted creature will be blinded and get -1 per every other level, starting with one, in combat stats next turn. || [[Bolt Path]], [[Electrocution Path]]

Revision as of 15:15, 3 June 2018

These are the Electrify Path spells of the Amar Evoultionary Magick System.

Spell Path Level A/P Resist Casting Time DR Duration Range Weight Area of Effect Description Spell Path Unlocks
Glowing Sparks 1 P N 1 round 5 1 min. 10 m 1 m radius Creates small glowing sparks in the area of effect, the glowing sparks gives out the same brightness as torches. Light Path
Igniting Spark 2 P N 3 rounds 5 Instant 1m 1 object* Creates a spark that ignites that can help spread or start a fire, as long as you have a stronger source of energy. At level three, the spell can set an ignitable object on fire.
Electric Glare 3 P Y 1 round 5 Instant 1m 30 kg 1 C* The caster summmons a spark that is only visible for the targeted creature, the targeted creature will be blinded and get -1 per every other level, starting with one, in combat stats next turn. Bolt Path, Electrocution Path