Difference between revisions of "Warmth"

From Amar RPG
Line 3: Line 3:
 
| above      = Warmth
 
| above      = Warmth
 
| label1      = Path(s)
 
| label1      = Path(s)
| data1      = Air, Earth, Fire, Life, Protection, Water
+
| data1      = Air, Earth, Fire, Heat, Life, Protection, Water
 
| label2      = A/P?
 
| label2      = A/P?
 
| data2      = P
 
| data2      = P
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[[Category:Earth Magick]]
 
[[Category:Earth Magick]]
 
[[Category:Fire Magick]]
 
[[Category:Fire Magick]]
 +
[[Category:Heat Magick]]
 
[[Category:Life Magick]]
 
[[Category:Life Magick]]
 
[[Category:Protection Magick]]
 
[[Category:Protection Magick]]
 
[[Category:Water Magick]]
 
[[Category:Water Magick]]

Revision as of 16:15, 4 December 2017

Warmth
Path(s) Air, Earth, Fire, Heat, Life, Protection, Water
A/P? P
Resist? N
Casting Time 1 round
DR 6
Duration 1 hour
Range Self
Weight N/A
Area of Effect Self

Keeps the caster warm (feels like it is up to 10°C warmer per level).

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