Difference between revisions of "Warmth"
From Amar RPG
Line 3: | Line 3: | ||
| above = Warmth | | above = Warmth | ||
| label1 = Path(s) | | label1 = Path(s) | ||
− | | data1 = Air, Earth, Fire, Life, Protection, Water | + | | data1 = Air, Earth, Fire, Heat, Life, Protection, Water |
| label2 = A/P? | | label2 = A/P? | ||
| data2 = P | | data2 = P | ||
Line 30: | Line 30: | ||
[[Category:Earth Magick]] | [[Category:Earth Magick]] | ||
[[Category:Fire Magick]] | [[Category:Fire Magick]] | ||
+ | [[Category:Heat Magick]] | ||
[[Category:Life Magick]] | [[Category:Life Magick]] | ||
[[Category:Protection Magick]] | [[Category:Protection Magick]] | ||
[[Category:Water Magick]] | [[Category:Water Magick]] |
Revision as of 16:15, 4 December 2017
Warmth | |
---|---|
Path(s) | Air, Earth, Fire, Heat, Life, Protection, Water |
A/P? | P |
Resist? | N |
Casting Time | 1 round |
DR | 6 |
Duration | 1 hour |
Range | Self |
Weight | N/A |
Area of Effect | Self |
Keeps the caster warm (feels like it is up to 10°C warmer per level).
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