Difference between revisions of "Fuse"
From Amar RPG
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| + | {{Note|For the legacy spell version, see [[Legacy_Fuse]].}} | ||
| + | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
| + | | bodystyle = width:350px | ||
| above = Fuse | | above = Fuse | ||
| − | | label1 = | + | | label1 = Domain |
| data1 = Forbidden Spells | | data1 = Forbidden Spells | ||
| − | | label2 = | + | | label2 = Encumbrance |
| − | | data2 = | + | | data2 = 5 |
| − | | label3 = | + | | label3 = Cooldown |
| − | | data3 = | + | | data3 = 6 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 3 rounds | | data4 = 3 rounds | ||
| − | | label5 = | + | | label5 = Active/Passive |
| − | | data5 = | + | | data5 = Active |
| − | | label6 = | + | | label6 = Restrictions |
| − | | data6 = | + | | data6 = None |
| − | | label7 = | + | | label7 = DR |
| − | | data7 = | + | | data7 = 13 |
| − | | label8 = | + | | label8 = Cost |
| − | | data8 = | + | | data8 = 3 Mental Fortitude |
| − | | label9 = Area of Effect | + | | label9 = Distance |
| − | | | + | | data9 = 31m |
| + | | label10 = Duration | ||
| + | | data10 = Instant | ||
| + | | label11 = Area of Effect | ||
| + | | data11 = 2c or 2o | ||
| + | | label12 = Effects | ||
| + | | data12 = See below | ||
| + | | label13 = Receiving | ||
| + | | data13 = Forbidden Spells Attunement 3 | ||
| + | | label14 = Giving | ||
| + | | data14 = Ritual 2 weeks | ||
}} | }} | ||
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This spell was used a long time ago in Giellor by magicians to build houses. But the spell got banished after [[Antonio The Magician]] destroyed a big part of Giellor. | This spell was used a long time ago in Giellor by magicians to build houses. But the spell got banished after [[Antonio The Magician]] destroyed a big part of Giellor. | ||
| + | |||
| + | == Casting == | ||
| + | |||
| + | To cast Fuse: | ||
| + | * '''Roll''': O6 + SPIRIT + Attunement + Forbidden Spells vs DR 13 | ||
| + | * '''Cost''': 3 Mental Fortitude | ||
| + | * '''Time''': 3 rounds | ||
| + | * '''Cooldown''': 6 hours | ||
| + | |||
| + | == Transfer Requirements == | ||
| + | |||
| + | * '''Receiving''': Requires Forbidden Spells Attunement 3 or higher | ||
| + | * '''Giving''': 2 weeks ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] | ||
Latest revision as of 13:32, 1 October 2025
| Fuse | |
|---|---|
| Domain | Forbidden Spells |
| Encumbrance | 5 |
| Cooldown | 6 hours |
| Casting Time | 3 rounds |
| Active/Passive | Active |
| Restrictions | None |
| DR | 13 |
| Cost | 3 Mental Fortitude |
| Distance | 31m |
| Duration | Instant |
| Area of Effect | 2c or 2o |
| Effects | See below |
| Receiving | Forbidden Spells Attunement 3 |
| Giving | Ritual 2 weeks |
Fuses multiple objects or creatures together. Fusing two creatures together will give severe damage to their bodies and will lose D6+1 + 1 per level of the characters body points. When fusing objects they will interact different depending on the objects.
This spell was used a long time ago in Giellor by magicians to build houses. But the spell got banished after Antonio The Magician destroyed a big part of Giellor.
Casting
To cast Fuse:
- Roll: O6 + SPIRIT + Attunement + Forbidden Spells vs DR 13
- Cost: 3 Mental Fortitude
- Time: 3 rounds
- Cooldown: 6 hours
Transfer Requirements
- Receiving: Requires Forbidden Spells Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership
Back: Magick