Difference between revisions of "Naraghin"

From Amar RPG
(Weapons audited against the canonical weapon table; King's portrait)
(Role-coherence pass: archetype skill portfolios (priests, wizards, rangers, ...))
 
Line 34: Line 34:
  
 
==== BODY ====
 
==== BODY ====
 +
* '''Endurance''': 2 (Total with BODY: 3)
  
 
==== MIND ====
 
==== MIND ====
 +
* '''Nature Knowledge''': 2 (Total with MIND: 5)
 
* '''Social Knowledge''': 4 (Total with MIND: 7)
 
* '''Social Knowledge''': 4 (Total with MIND: 7)
 
* '''Awareness''': 2 (Total with MIND: 5)
 
* '''Awareness''': 2 (Total with MIND: 5)
Line 45: Line 47:
  
 
=== Key Skills (with Totals) ===
 
=== Key Skills (with Totals) ===
 +
 +
==== BODY → Endurance ====
 +
* '''Fortitude''': 1 (Total: 4)
  
 
==== BODY → Melee Combat ====
 
==== BODY → Melee Combat ====
 
* '''Staff''': 2 (Total: 3)
 
* '''Staff''': 2 (Total: 3)
 
* '''Unarmed''': 1 (Total: 2)
 
* '''Unarmed''': 1 (Total: 2)
 +
 +
==== MIND → Nature Knowledge ====
 +
* '''Magick Rituals''': 3 (Total: 8)
  
 
==== MIND → Social Knowledge ====
 
==== MIND → Social Knowledge ====
 +
* '''Appraise''': 3 (Total: 10)
 
* '''Bargain''': 5 (Total: 12)
 
* '''Bargain''': 5 (Total: 12)
 
* '''Literacy''': 6 (Total: 13)
 
* '''Literacy''': 6 (Total: 13)
 
* '''Mythology''': 5 (Total: 12)
 
* '''Mythology''': 5 (Total: 12)
 +
* '''Social Lore''': 3 (Total: 10)
 
* '''Spoken Language''': 3 (Total: 10)
 
* '''Spoken Language''': 3 (Total: 10)
 +
 +
==== MIND → Awareness ====
 +
* '''Alertness''': 1 (Total: 6)
 +
* '''Reaction Speed''': 1 (Total: 6)
 +
* '''Sense Magick''': 3 (Total: 8)
  
 
==== MIND → Willpower ====
 
==== MIND → Willpower ====
Line 60: Line 75:
  
 
==== SPIRIT → Casting ====
 
==== SPIRIT → Casting ====
 +
* '''Area of Effect''': 3 (Total: 9)
 
* '''Duration''': 5 (Total: 11)
 
* '''Duration''': 5 (Total: 11)
 +
* '''Number of Targets''': 3 (Total: 9)
 
* '''Range''': 6 (Total: 12)
 
* '''Range''': 6 (Total: 12)
 
* '''Weight''': 4 (Total: 10)
 
* '''Weight''': 4 (Total: 10)
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=== Combat & Equipment ===
 
=== Combat & Equipment ===
  
* '''Body Points (BP)''': 6 (SIZE 3.0 × 2 + Fortitude/3)
+
* '''Body Points (BP)''': 7 (SIZE 3.0 × 2 + Fortitude/3)
 
* '''Damage Bonus (DB)''': 1 ((SIZE + Wield Weapon)/3)
 
* '''Damage Bonus (DB)''': 1 ((SIZE + Wield Weapon)/3)
 
* '''Magick Defense (MD)''': 7 ((Mental Fortitude + Attunement Self)/3)
 
* '''Magick Defense (MD)''': 7 ((Mental Fortitude + Attunement Self)/3)
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! Weapon !! Skill !! I/SR !! Off !! Def !! Dam !! HP !! Range
 
! Weapon !! Skill !! I/SR !! Off !! Def !! Dam !! HP !! Range
 
|-
 
|-
| Unarmed || 2 || 6 || 0 || -2 || -3 || - || -
+
| Unarmed || 2 || 7 || 0 || -2 || -3 || - || -
 
|-
 
|-
| Staff || 3 || 11 || 3 || 5 || -1 || 7 || -
+
| Staff || 3 || 12 || 3 || 5 || -1 || 7 || -
 
|}
 
|}
  

Latest revision as of 20:07, 19 July 2026

Wizard with a magick shop; trades spells. Has a famously poor memory.

Character Sheet

Naraghin
Name Naraghin
Type Wizard / magick shop owner
Area Amaronir
Race Human
Sex Male
Age 66
Height 169 cm
Weight 66 kg
SIZE 3.0

Characteristics

  • BODY: 1
  • MIND: 3
  • SPIRIT: 2

Attributes

BODY

  • Endurance: 2 (Total with BODY: 3)

MIND

  • Nature Knowledge: 2 (Total with MIND: 5)
  • Social Knowledge: 4 (Total with MIND: 7)
  • Awareness: 2 (Total with MIND: 5)
  • Willpower: 3 (Total with MIND: 6)

SPIRIT

  • Casting: 4 (Total with SPIRIT: 6)
  • Attunement: 4 (Total with SPIRIT: 6)

Key Skills (with Totals)

BODY → Endurance

  • Fortitude: 1 (Total: 4)

BODY → Melee Combat

  • Staff: 2 (Total: 3)
  • Unarmed: 1 (Total: 2)

MIND → Nature Knowledge

  • Magick Rituals: 3 (Total: 8)

MIND → Social Knowledge

  • Appraise: 3 (Total: 10)
  • Bargain: 5 (Total: 12)
  • Literacy: 6 (Total: 13)
  • Mythology: 5 (Total: 12)
  • Social Lore: 3 (Total: 10)
  • Spoken Language: 3 (Total: 10)

MIND → Awareness

  • Alertness: 1 (Total: 6)
  • Reaction Speed: 1 (Total: 6)
  • Sense Magick: 3 (Total: 8)

MIND → Willpower

  • Mental Fortitude: 4 (Total: 10)

SPIRIT → Casting

  • Area of Effect: 3 (Total: 9)
  • Duration: 5 (Total: 11)
  • Number of Targets: 3 (Total: 9)
  • Range: 6 (Total: 12)
  • Weight: 4 (Total: 10)

SPIRIT → Attunement

  • Air: 4 (Total: 10)
  • Fire: 5 (Total: 11)
  • Self: 4 (Total: 10)

Combat & Equipment

  • Body Points (BP): 7 (SIZE 3.0 × 2 + Fortitude/3)
  • Damage Bonus (DB): 1 ((SIZE + Wield Weapon)/3)
  • Magick Defense (MD): 7 ((Mental Fortitude + Attunement Self)/3)
  • Wealth: 30000
  • Equipment: Magick shop inventory, Spell scrolls, A forgotten shopping list

Weapons

Weapon Skill I/SR Off Def Dam HP Range
Unarmed 2 7 0 -2 -3 - -
Staff 3 12 3 5 -1 7 -

Spells

Spell Domain DR Cost Casting time Distance Duration
Detect Magic Magic, Perception 6 1 1 round Touch 1 round
Identify Magic Magic, Perception 10 2 10 minutes 25m Instant.
Enchant Item Magic 8 2 12 hours Touch Perm.
Enchant Weapon Magic 11 3 1 round Touch 2 rounds
Dispel Magic Magic 3 6 1 round 15m 1 round
Light Fire, Perception 7 1 1 round 17m 5 rounds
Warding Magic - 6 10 min. Touch 1 day
Memorize Life, Magic, Perception 6 1 1 round 0m 1 week

GM Notes

Amaron. Will buy curiosities; may forget he owns them.