Difference between revisions of "Warmth"
From Amar RPG
(Created page with "{{ infobox | abovestyle = background:#7d4733; color:white | above = Warmth | label1 = Path(s) | data1 = Air, Earth, Fire, Life, Protection, Water | label2...") |
(Converted to new spell system) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Note|For the legacy spell version, see [[Legacy_Warmth]].}} | ||
+ | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
+ | | bodystyle = width:350px | ||
| above = Warmth | | above = Warmth | ||
− | | label1 = | + | | label1 = Domain |
− | | data1 = Air, Earth, Fire, Life, Protection, Water | + | | data1 = Air, Earth, Fire, Heat, Life, Protection, Water |
− | | label2 = | + | | label2 = Encumbrance |
− | | data2 = | + | | data2 = 2 |
− | | label3 = | + | | label3 = Cooldown |
− | | data3 = | + | | data3 = 4 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 1 round | | data4 = 1 round | ||
− | | label5 = | + | | label5 = Active/Passive |
− | | data5 = | + | | data5 = Active |
− | | label6 = | + | | label6 = Restrictions |
− | | data6 = | + | | data6 = None |
− | | label7 = | + | | label7 = DR |
− | | data7 = | + | | data7 = 6 |
− | | label8 = | + | | label8 = Cost |
− | | data8 = | + | | data8 = 1 Mental Fortitude |
− | | label9 = Area of Effect | + | | label9 = Distance |
− | | | + | | data9 = 0m |
+ | | label10 = Duration | ||
+ | | data10 = 1 hour | ||
+ | | label11 = Area of Effect | ||
+ | | data11 = Self | ||
+ | | label12 = Effects | ||
+ | | data12 = See below | ||
+ | | label13 = Receiving | ||
+ | | data13 = Air, Earth, Fire, Heat, Life, Protection, Water Attunement 1 | ||
+ | | label14 = Giving | ||
+ | | data14 = Ritual 1 week | ||
}} | }} | ||
Keeps the caster warm (feels like it is up to 10°C warmer per level). | Keeps the caster warm (feels like it is up to 10°C warmer per level). | ||
+ | |||
+ | == Casting == | ||
+ | |||
+ | To cast Warmth: | ||
+ | * '''Roll''': O6 + SPIRIT + Attunement + Air, Earth, Fire, Heat, Life, Protection, Water vs DR 6 | ||
+ | * '''Cost''': 1 Mental Fortitude | ||
+ | * '''Time''': 1 round | ||
+ | * '''Cooldown''': 4 hours | ||
+ | |||
+ | == Transfer Requirements == | ||
+ | |||
+ | * '''Receiving''': Requires Air, Earth, Fire, Heat, Life, Protection, Water Attunement 1 or higher | ||
+ | * '''Giving''': 1 week ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] | ||
+ | [[Category:Advanced Spells]] | ||
[[Category:Spells]] | [[Category:Spells]] | ||
+ | [[Category:Air Magick]] | ||
+ | [[Category:Earth Magick]] | ||
+ | [[Category:Fire Magick]] | ||
+ | [[Category:Heat Magick]] | ||
+ | [[Category:Life Magick]] | ||
+ | [[Category:Protection Magick]] | ||
+ | [[Category:Water Magick]] |
Latest revision as of 13:37, 1 October 2025
Warmth | |
---|---|
Domain | Air, Earth, Fire, Heat, Life, Protection, Water |
Encumbrance | 2 |
Cooldown | 4 hours |
Casting Time | 1 round |
Active/Passive | Active |
Restrictions | None |
DR | 6 |
Cost | 1 Mental Fortitude |
Distance | 0m |
Duration | 1 hour |
Area of Effect | Self |
Effects | See below |
Receiving | Air, Earth, Fire, Heat, Life, Protection, Water Attunement 1 |
Giving | Ritual 1 week |
Keeps the caster warm (feels like it is up to 10°C warmer per level).
Casting
To cast Warmth:
- Roll: O6 + SPIRIT + Attunement + Air, Earth, Fire, Heat, Life, Protection, Water vs DR 6
- Cost: 1 Mental Fortitude
- Time: 1 round
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Air, Earth, Fire, Heat, Life, Protection, Water Attunement 1 or higher
- Giving: 1 week ritual to transfer spell ownership
Back: Magick