Difference between revisions of "Electrify Path"
From Amar RPG
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|'''Spell'''|| '''Path Level''' || '''A/P''' || '''Resist''' || '''Casting Time''' || '''DR''' || '''Duration''' || '''Range''' || '''Weight''' || '''Area of Effect''' || '''Description''' || '''Spell Path Unlocks ''' | |'''Spell'''|| '''Path Level''' || '''A/P''' || '''Resist''' || '''Casting Time''' || '''DR''' || '''Duration''' || '''Range''' || '''Weight''' || '''Area of Effect''' || '''Description''' || '''Spell Path Unlocks ''' | ||
+ | |- | ||
+ | | '''Rank 1''' | ||
|- | |- | ||
| Glowing Sparks || 1 || P || N || 1 round || 5 || 1 min. || 10 m || || 1 m radius || Creates small glowing sparks in the area of effect, the glowing sparks gives out the same brightness as torches. || [[Light Path]] | | Glowing Sparks || 1 || P || N || 1 round || 5 || 1 min. || 10 m || || 1 m radius || Creates small glowing sparks in the area of effect, the glowing sparks gives out the same brightness as torches. || [[Light Path]] | ||
+ | |- | ||
+ | | '''Rank 2''' | ||
|- | |- | ||
| Igniting Spark || 2 || P || N ||3 rounds || 5 || Instant || 1m || || 1 object* || Creates a spark that ignites that can help spread or start a fire, as long as you have a stronger source of energy. At level three, the spell can set an ignitable object on fire. || | | Igniting Spark || 2 || P || N ||3 rounds || 5 || Instant || 1m || || 1 object* || Creates a spark that ignites that can help spread or start a fire, as long as you have a stronger source of energy. At level three, the spell can set an ignitable object on fire. || | ||
+ | |- | ||
+ | | '''Rank 3''' | ||
|- | |- | ||
| Electric Glare || 3 || P || Y || 1 round || 5 || Instant || 1m || 30 kg || 1 C* ||The caster summmons a spark that is only visible for the targeted creature, the targeted creature will be blinded and get -1 per every other level, starting with one, in combat stats next turn. || [[Bolt Path]], [[Electrocution Path]] | | Electric Glare || 3 || P || Y || 1 round || 5 || Instant || 1m || 30 kg || 1 C* ||The caster summmons a spark that is only visible for the targeted creature, the targeted creature will be blinded and get -1 per every other level, starting with one, in combat stats next turn. || [[Bolt Path]], [[Electrocution Path]] |
Revision as of 14:17, 5 June 2018
These are the Electrify Path spells of the Amar Evolutionary Magick System.
Spell | Path Level | A/P | Resist | Casting Time | DR | Duration | Range | Weight | Area of Effect | Description | Spell Path Unlocks |
Rank 1 | |||||||||||
Glowing Sparks | 1 | P | N | 1 round | 5 | 1 min. | 10 m | 1 m radius | Creates small glowing sparks in the area of effect, the glowing sparks gives out the same brightness as torches. | Light Path | |
Rank 2 | |||||||||||
Igniting Spark | 2 | P | N | 3 rounds | 5 | Instant | 1m | 1 object* | Creates a spark that ignites that can help spread or start a fire, as long as you have a stronger source of energy. At level three, the spell can set an ignitable object on fire. | ||
Rank 3 | |||||||||||
Electric Glare | 3 | P | Y | 1 round | 5 | Instant | 1m | 30 kg | 1 C* | The caster summmons a spark that is only visible for the targeted creature, the targeted creature will be blinded and get -1 per every other level, starting with one, in combat stats next turn. | Bolt Path, Electrocution Path |