Legacy Cooling

From Amar RPG

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Legacy Cooling
Domain Air, Earth, Fire, Life, Protection, Water
Encumbrance 1
Cooldown 3 hours
Casting Time 1 round
Active/Passive Active
Restrictions None
DR 6
Cost 1 Mental Fortitude
Distance 0m
Duration 1 hour
Area of Effect Self
Effects See below
Receiving Air, Earth, Fire, Life, Protection, Water Attunement 1
Giving Ritual 1 week

Keeps the caster cool (feels like it is up to 10°C cooler per level).

Casting

To cast Legacy Cooling:

  • Roll: O6 + SPIRIT + Attunement + Air, Earth, Fire, Life, Protection, Water vs DR 6
  • Cost: 1 Mental Fortitude
  • Time: 1 round
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Air, Earth, Fire, Life, Protection, Water Attunement 1 or higher
  • Giving: 1 week ritual to transfer spell ownership

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