Amar

Magick / Spells

Water Walking

Enables the target to walk on water. The weight limit is also the maximum weight he can carry including his body.

Casting

To cast Water Walking:

  • Roll: O6 + SPIRIT + Attunement + Air, Water vs DR 13
  • Cost: 3 Mental Fortitude
  • Time: 5 rounds
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Air, Water Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

Listed under Air Magick, Spells, Water Magick.