Amar

Magick / Spells

Warmth

Keeps the caster warm (feels like it is up to 10°C warmer per level).

Casting

To cast Warmth:

  • Roll: O6 + SPIRIT + Attunement + Air, Earth, Fire, Heat, Life, Protection, Water vs DR 6
  • Cost: 1 Mental Fortitude
  • Time: 1 round
  • Cooldown: 4 hours

Transfer Requirements

  • Receiving: Requires Air, Earth, Fire, Heat, Life, Protection, Water Attunement 1 or higher
  • Giving: 1 week ritual to transfer spell ownership

Listed under Advanced Spells, Air Magick, Earth Magick, Fire Magick, Heat Magick, Life Magick, Protection Magick, Spells, Water Magick.