Magick / Spells
Warmth
Keeps the caster warm (feels like it is up to 10°C warmer per level).
Casting
To cast Warmth:
- Roll: O6 + SPIRIT + Attunement + Air, Earth, Fire, Heat, Life, Protection, Water vs DR 6
- Cost: 1 Mental Fortitude
- Time: 1 round
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Air, Earth, Fire, Heat, Life, Protection, Water Attunement 1 or higher
- Giving: 1 week ritual to transfer spell ownership
Listed under Advanced Spells, Air Magick, Earth Magick, Fire Magick, Heat Magick, Life Magick, Protection Magick, Spells, Water Magick.