Amar

Magick / Spells

Make Familiar

Sea creature.jpg

A person may only have one familiar at a time. You can not make a familiar for someone else. See the table below for the effect(s) of the spell. You also get all the effects listed below the level you cast. Even though you may communicate with your familiar, it will still have the understanding and intelligence of the animal it is.

Level Effect
1 Familiar is a good friend
2 Communicate with familiar
3 Use MA of familiar
4 Telepathy with familiar
5 Use senses of familiar
6 Cast spell through familiar

Casting

To cast Make Familiar:

  • Roll: O6 + SPIRIT + Attunement + Air, Black, Earth, Life, Water vs DR 11
  • Cost: 3 Mental Fortitude
  • Time: 12 hours
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Air, Black, Earth, Life, Water Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

Listed under Air Magick, Black Magick, Earth Magick, Life Magick, Spells, Water Magick.