Amar

Magick / Spells

Drown

When the spell is used, the target's throat will be filled up with water. The water will fall down to the target's lung if the target does not spit the water out. While spitting out the water the target can't attack and will get -10 in defence. If the water falls down to the target's lung, they will get a -5 status and each round they will lose 3BP each round. The creature will become unconscious after 5 rounds. A medical role is required to stop the targeted creature from drowning.

Casting

To cast Drown:

  • Roll: O6 + SPIRIT + Attunement + Water vs DR 13
  • Cost: 3 Mental Fortitude
  • Time: 3 rounds
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Water Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

Listed under Spells, Water Magick.