Amar
Four adventurers charge out of a forest, swords and spears raised.

Amar

A realistic role-playing game you learn in an evening, played with one six-sided die.

The skill value plus the die roll must reach the Difficulty Rating.

Skill + O6 ≥ DR

Every roll works the same way. Add your skill to an open-ended die roll (O6) and meet or beat the Difficulty Rating (DR).

Roll a 6 and you roll again, adding 1 for every 4 or higher. Roll a 1 and you roll again, taking away 1 for every 3 or lower.

“A fucking amazing game system” (GarThaleon)

Quick introduction

What is a role-playing game?

Some people sit around a table with their player character described on a sheet of paper in front of them. The Game Master (GM) sits at the end of the table hiding his secrets behind a cardboard screen. The GM tells the players what their characters see and what they meet. The players respond by saying what their character does.

Whenever there is a chance of failure, a die is rolled to see if the character is successful in that task. The players usually play only one character each. The GM plays every non-player character (NPC) the player characters (PCs) meet. Small metal miniatures are sometimes used to represent the PCs and NPCs, especially to help track combat situations.

What is the Amar RPG?

Amar is two things:

  • A realistic rule system that guides the GM and players in the game. The rules make it possible to easily determine if a risky task like attacking the troll under the bridge is successful.
  • A fantasy world where the game play takes place.

This site covers the rules of the game as well as information about the Amar fantasy world.

Hymn of AmarHymn of Amar

Get in the mood

For the right Amar mood, listen to Derek and Brandon Fiechter's music:

New to role-playing

About Amar

The game is the result of more than 35 years of development and play testing. Its forerunner, The Mega Role-Playing System, was published in the UK in 1987.

Mega aimed to be the most realistic RPG, and so it was complicated. Geir Isene and Bent Brakas cut the rules down again and again while keeping the realism.

The Game Master learns the game in an evening. The players catch on in an hour or two.

The rules

Magick

  • MagickHow magick works in Amar.
  • SpellsEvery spell, by domain, with DR and cost.
  • RitualsSlow magick with ingredients.
  • PotionsWhat they do, how long they take to brew, what they cost.

The world of Amar

People and creatures

  • NPCsThe personalities of Amar, with full character sheets.
  • EncountersAnimals, peoples and monsters, with 3-tier stats.

For the Game Master

Add-ons

The book

The rules and the Kingdom of Amar in one book of 305 pages, with the illustrations, maps, gods, creatures and personalities.

Podcasts

News

  • 2026-09 Full overhaul of the site.
  • 2026-08 The Amar RPG book: the whole game in one PDF.
  • 2024-09 Added the video “Hymn of Amar”, and several minor edits.

Help build Amar

Found an error, or want to add a skill, spell, ritual, potion, magick item or creature? Write to Geir Isene at g@isene.com.