Difference between revisions of "Cooling"

From Amar RPG
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[[Category:Spells]]
 
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[[Category:Air Magick]]
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[[Category:Earth Magick]]
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[[Category:Fire Magick]]
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[[Category:Life Magick]]
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[[Category:Protection Magick]]
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[[Category:Water Magick]]

Latest revision as of 19:44, 23 November 2020

Cooling
Path(s) Air, Earth, Fire, Life, Protection, Water
A/P? P
Resist? N
Casting Time 1 round
DR 6
Duration 1 hour
Range Self
Weight N/A
Area of Effect Self

Keeps the caster cool (feels like it is up to 10°C cooler per level).

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