From Amar RPG
Jump to: navigation, search

These are the Water Magick spells of the Amar RPG.

Spell A/P Resist Casting Time DR Duration Range Weight Area of Effect
Air Breathing P Y 1 round 11 10 min. Touch 1 creature*
Animal Sense A/P Y 5 rounds 9 5 min. 100 m 1 animal*
Banish Y 1 round 13 Instant. 10 m 1 demon*
Breathe in Water P Y 1 round 11 10 min. Touch 1 creature*
Cage O' Magic P N 1 round 9 5 rounds 10 m ½ m radius
Change Size P Y 1 min. 11 5 min. Touch 100 kg 1 creature*
Cleaning A N 1 round 5 10 min. 5m 5 m radius
Control Elemental A Y 1 round 9 2 min. 10 m 1 elemental*
Control Water A N 1 min. 13 5 min. 10 m ½ m radius
Cooling P N 1 round 6 1 hour Self Self
Create Water N 1 round 9 Instant. 5m 10 liter
Dispel Water Magic P N 1 round 3 1 round 5m 1 spell* or 1 C* or area
Drown Y 1 round 13 Instant. 3m 1 C*
Dry N 1 min. 7 Instant. Touch 50 kg 1 m radius
Electric Shock P Y 2 rounds 13 Instant. 1m 100kg 1 C*
Extinguish N 1 round 9 Instant. 5m 1 m radius
Fog P N 1 min. 9 5 min. 10 m 10 m radius
Freeze Liquid P N 1 round 7 2 rounds 5m ½ m radius
Healing Water N 1 min. 11 Instant. 10 m 1 L*
Lightningbolt N 1 round 11 Instant. 10 m 1 target*
Make Familiar Y 12 hours 11 Perm. Touch 50 kg 1 animal*
Polish N 5 rounds 6 Instant. Touch 10 kg 1 object
Polymorph P Y 1 min. 15 5 min. Touch 1 creature*
Protection from Fire P Y 1 round 11 2 rounds 1m 1 O* or 1 C*
Protection from Water P Y 1 round 7 2 min. Touch 50 kg 1 O* or 1 C*
Rain Shield P N 1 round 6 10 min. Self ½ m radius
Summon Elemental N 5 min. 11 2 min. 1m 1 elemental*
Tornado P N 1 round 11 1 round 10 m 100 kg 1 target*
Warmth P N 1 round 6 1 hour Self Self
Water Barrier P N 2 rounds 11 2 rounds 5 m ½ m radius
Water Mirage P N 3 rounds 11 1 min.* 10 m 1 mirage*
Water O' Restoring - N 1 min. 10 Instant. 5 m 1 L
Water Teleport Y 1 round 15 Instant. T/50m 50kg 1 O* or 1 C*
Water to Wine N 2 rounds 7 Instant. 1m 1 liter
Water Walking A Y 5 rounds 13 2 min. 10 m 100 kg 1 creature*