Difference between revisions of "Electrify Path"

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|'''Spell'''|| '''Path Level''' || '''A/P''' || '''Resist''' || '''Casting Time''' || '''DR''' || '''Duration''' || '''Range''' || '''Weight''' || '''Area of Effect''' || '''Description''' || '''Spell Path Unlocks '''
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|'''Spell'''|| '''Description''' || '''Requirements'''
 
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| '''Rank 1'''
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| colspan="3" |'''Rank 1'''
 
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| Glowing Sparks       || 1      || P  || N || 1 round  || 5 || 1 min.  || 10 m ||        || 1 m radius || Creates small glowing sparks in the area of effect, the glowing sparks gives out the same brightness as torches.  || [[Light Path]]
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| [[Glowing Sparks(EVM)|Glowing Sparks]]       || Creates small glowing sparks in the area of effect, the glowing sparks gives out the same brightness as torches.  ||  
 
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| '''Rank 2'''
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| colspan="3" |'''Rank 2'''
 
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| Igniting Spark       || 2      || P  || N ||3 rounds  || 5 || Instant  || 1m  ||        || 1 object* || Creates a spark that ignites that can help spread or start a fire, as long as you have a stronger source of energy. At level three, the spell can set an ignitable object on fire. ||
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| [[Igniting Spark(EVM)|Igniting Spark]]    || Creates a spark that ignites that can help spread or start a fire, as long as you have a stronger source of energy. At level three, the spell can set an ignitable object on fire. ||
 
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| '''Rank 3'''
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| colspan="3" |'''Rank 3'''
 
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| Electric Glare       || 3      || P  || Y || 1 round  || 5 || Instant  || 1m || 30 kg       || 1 C* ||The caster summmons a spark that is only visible for the targeted creature, the targeted creature will be blinded and get -1 per every other level, starting with one, in combat stats next turn. || [[Bolt Path]], [[Electrocution Path]]
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| [[Electric Glare(EVM)|Electric Glare]]       || The caster summmons a spark that is only visible for the targeted creature, the targeted creature will be blinded and get -1 per every other level, starting with one, in combat stats next turn. ||

Latest revision as of 11:25, 8 September 2018

These are the Electrify Path spells of the Amar Evolutionary Magick System.

Spell Description Requirements
Rank 1
Glowing Sparks Creates small glowing sparks in the area of effect, the glowing sparks gives out the same brightness as torches.
Rank 2
Igniting Spark Creates a spark that ignites that can help spread or start a fire, as long as you have a stronger source of energy. At level three, the spell can set an ignitable object on fire.
Rank 3
Electric Glare The caster summmons a spark that is only visible for the targeted creature, the targeted creature will be blinded and get -1 per every other level, starting with one, in combat stats next turn.