The Rai

From Amar RPG

Leader of the Magick Circle, the eight most powerful wizards of Amar; a summoning specialist.

Character Sheet

The Rai
Name The Rai
Type Leader of the Magick Circle
Area Unknown
Race Human
Sex Male
Age 73
Height 177 cm
Weight 68 kg
SIZE 3.0

Characteristics

  • BODY: 1
  • MIND: 3
  • SPIRIT: 3

Attributes

BODY

  • Endurance: 2 (Total with BODY: 3)

MIND

  • Nature Knowledge: 2 (Total with MIND: 5)
  • Social Knowledge: 4 (Total with MIND: 7)
  • Awareness: 4 (Total with MIND: 7)
  • Willpower: 5 (Total with MIND: 8)

SPIRIT

  • Casting: 5 (Total with SPIRIT: 8)
  • Attunement: 5 (Total with SPIRIT: 8)
  • Worship: 2 (Total with SPIRIT: 5)

Key Skills (with Totals)

BODY → Endurance

  • Fortitude: 1 (Total: 4)

BODY → Melee Combat

  • Staff: 2 (Total: 3)
  • Unarmed: 1 (Total: 2)

MIND → Nature Knowledge

  • Magick Rituals: 3 (Total: 8)

MIND → Social Knowledge

  • Legend Lore: 3 (Total: 10)
  • Literacy: 6 (Total: 13)
  • Mythology: 7 (Total: 14)
  • Spoken Language: 4 (Total: 11)

MIND → Awareness

  • Alertness: 1 (Total: 8)
  • Reaction Speed: 1 (Total: 8)
  • Sense Magick: 3 (Total: 10)

MIND → Willpower

  • Mental Fortitude: 8 (Total: 16)

SPIRIT → Casting

  • Area of Effect: 7 (Total: 15)
  • Duration: 7 (Total: 15)
  • Number of Targets: 7 (Total: 15)
  • Range: 8 (Total: 16)
  • Weight: 6 (Total: 14)

SPIRIT → Attunement

  • Air: 6 (Total: 14)
  • Death: 5 (Total: 13)
  • Mind: 8 (Total: 16)
  • Self: 7 (Total: 15)

Combat & Equipment

  • Body Points (BP): 7 (SIZE 3.0 × 2 + Fortitude/3)
  • Damage Bonus (DB): 1 ((SIZE + Wield Weapon)/3)
  • Magick Defense (MD): 10 ((Mental Fortitude + Attunement Self)/3)
  • Wealth: 50000
  • Equipment: Staff of summoning, The Circle's signet

Weapons

Weapon Skill I/SR Off Def Dam HP Range
Unarmed 2 9 0 -2 -3 - -
Staff 3 14 3 5 -1 7 -

Spells

Spell Domain DR Cost Casting time Distance Duration
Summoning Black, Summoning 11 3 5 min. 11m 2 min.
Summon Elemental Air, Earth, Fire, Summoning, Water, Ice 11 3 5 min. 14m 2 min.
Command Demon Black, Summoning 11 3 1 round 21m Special
Banish Air, Black, Earth, Fire, Life, Summoning, Water 13 3 1 round 35m Instant.
Call Black, Summoning 11 3 5 min. 23m 2 min.
Control Elemental Air, Earth, Fire, Summoning, Water, Ice 9 2 1 round 32m 2 min.
Protection from Demons Black, Life, Protection, Summoning 11 3 1 round Touch 1 min.
Dispel Summoning Magic Summoning 3 6 1 round 23m 1 round
Teleport Air 17 6 1 round 500m Instant.
Wall of Force Air, Magic 13 3 1 round 19m 1 round
Read Thought Life, Perception 13 3 1 round 17m 1 round
Dispel Magic Magic 3 6 1 round 15m 1 round

GM Notes

The Circle's tower is invisible and invulnerable.