Legacy Warmth
From Amar RPG
Legacy Warmth | |
---|---|
Domain | Air, Earth, Fire, Heat, Life, Protection, Water |
Encumbrance | 2 |
Cooldown | 3 hours |
Casting Time | 1 round |
Active/Passive | Active |
Restrictions | None |
DR | 6 |
Cost | 1 Mental Fortitude |
Distance | 0m |
Duration | 1 hour |
Area of Effect | Self |
Effects | See below |
Receiving | Air, Earth, Fire, Heat, Life, Protection, Water Attunement 1 |
Giving | Ritual 1 week |
Keeps the caster warm (feels like it is up to 10°C warmer per level).
Casting
To cast Legacy Warmth:
- Roll: O6 + SPIRIT + Attunement + Air, Earth, Fire, Heat, Life, Protection, Water vs DR 6
- Cost: 1 Mental Fortitude
- Time: 1 round
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Air, Earth, Fire, Heat, Life, Protection, Water Attunement 1 or higher
- Giving: 1 week ritual to transfer spell ownership
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