Medical Lore
From Amar RPG
Medical Lore
This skill covers the treatment of wounds as well as diseases and poisons.
When treating a wounded person you should make a medical lore roll every week. The DR is given in the table below.
If you make the roll he improves 1 BP. A critical improves his condition an additional BP, while a fumble worsens his condition by one BP.
An additional medical lore roll of 5 will awaken an unconscious person. This does not remove any damage.
| DR | Circumstances |
| 5 | Stop bleeding |
| 3 | Lightly wounded |
| 5 | Wounded (1/2 of total BP left) |
| 7 | Heavily wounded (1/4 of total BP left) |
| 8 | Helpless (0 BP) |
| 10 | Unconcious (negative BP) |
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