Hidden Flames

From Amar RPG
Revision as of 13:32, 1 October 2025 by Admin (talk | contribs) (Converted to new spell system)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Template:Note

Hidden Flames
Domain Fire
Encumbrance 5
Cooldown 4 hours
Casting Time 3 rounds
Active/Passive Active
Restrictions None
DR 11
Cost 3 Mental Fortitude
Distance 12m
Duration 3 hours
Area of Effect 1 O
Effects See below
Receiving Fire Attunement 3
Giving Ritual 2 weeks

Heats up an object making it extremly hot for the duration of the spell. If anyone touches it or walks on it they will need to cooldown as fast as possible. Each round the creature takes 1 BP in damage untill they are cooled down or the creature reaches half action. The object that has been used the spell on can also create flames by touching burnable objects.

The spell can also be used on moving objects like an arrow being shot.

Casting

To cast Hidden Flames:

  • Roll: O6 + SPIRIT + Attunement + Fire vs DR 11
  • Cost: 3 Mental Fortitude
  • Time: 3 rounds
  • Cooldown: 4 hours

Transfer Requirements

  • Receiving: Requires Fire Attunement 3 or higher
  • Giving: 2 weeks ritual to transfer spell ownership

Back: Magick