Difference between revisions of "Taroc"
From Amar RPG
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+ | {{Note|For the legacy version, see [[Legacy_Taroc]].}} | ||
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[[Category:Gods]] | [[Category:Gods]] | ||
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+ | === Worship in the 3-Tier System === | ||
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+ | * '''SPIRIT → Worship → Taroc''' represents devotion and divine connection | ||
+ | * Priests of Taroc gain powers related to: War | ||
+ | * Advancing in worship unlocks divine boons and abilities |
Revision as of 14:28, 1 October 2025
Taroc | |
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Gender | ♂ |
Domain | War |
Signifying Number | 11 |
Symbol |
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Holy Day | 11 Taroc |
Special Powers | Melee Skills |
Priest Rank | War Lord |
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Taroc's Attributes | |
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Size | 10 |
Strength | 50 |
Endurance | 50 |
Coordination | 50 |
Learning | 10 |
Awareness | 10 |
Magical Aptitude | 30 |
AP/BP/MD | 20/40(immortal)/26 |
Melee Weapon | GrSw(+10)/Sh (+10) |
Off/Def/Dam | 60/70/+30 |
Missile Weapon | Great Bow(+4) |
Off/Dam/Range | 30/+15/500 |
Magic: Taroc | 30 |
Spells | All spells < DR 30 |
The God of War, Duels and Melee is well respected among the Gods. He commonly worshipped and all cities and greater villages would have a Taroc temple. Soldiers, warriors and adventurers are among the most fervent followers. The hierarchy in the cult is strict and obedience is the order of the day.
Back: Mythology
Worship in the 3-Tier System
- SPIRIT → Worship → Taroc represents devotion and divine connection
- Priests of Taroc gain powers related to: War
- Advancing in worship unlocks divine boons and abilities