Difference between revisions of "Water Mirage"
From Amar RPG
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+ | {{Note|For the legacy spell version, see [[Legacy_Water_Mirage]].}} | ||
+ | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
| bodystyle = width:350px | | bodystyle = width:350px | ||
| above = Water Mirage | | above = Water Mirage | ||
− | | label1 = | + | | label1 = Domain |
| data1 = Water | | data1 = Water | ||
− | | label2 = | + | | label2 = Encumbrance |
− | | data2 = | + | | data2 = 6 |
− | | label3 = | + | | label3 = Cooldown |
− | | data3 = | + | | data3 = 4 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 3 rounds | | data4 = 3 rounds | ||
− | | label5 = | + | | label5 = Active/Passive |
− | | data5 = | + | | data5 = Active |
− | | label6 = | + | | label6 = Restrictions |
− | | data6 = | + | | data6 = None |
− | | label7 = | + | | label7 = DR |
− | | data7 = | + | | data7 = 11 |
− | | label8 = | + | | label8 = Cost |
− | | data8 = | + | | data8 = 3 Mental Fortitude |
− | | label9 = Area of Effect | + | | label9 = Distance |
− | | | + | | data9 = 45m |
+ | | label10 = Duration | ||
+ | | data10 = 1 min.* | ||
+ | | label11 = Area of Effect | ||
+ | | data11 = 1 mirage* | ||
+ | | label12 = Effects | ||
+ | | data12 = See below | ||
+ | | label13 = Receiving | ||
+ | | data13 = Water Attunement 3 | ||
+ | | label14 = Giving | ||
+ | | data14 = Ritual 2 weeks | ||
}} | }} | ||
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The spell [[Control Water]] can be used to move the water mirage. | The spell [[Control Water]] can be used to move the water mirage. | ||
+ | |||
+ | == Casting == | ||
+ | |||
+ | To cast Water Mirage: | ||
+ | * '''Roll''': O6 + SPIRIT + Attunement + Water vs DR 11 | ||
+ | * '''Cost''': 3 Mental Fortitude | ||
+ | * '''Time''': 3 rounds | ||
+ | * '''Cooldown''': 4 hours | ||
+ | |||
+ | == Transfer Requirements == | ||
+ | |||
+ | * '''Receiving''': Requires Water Attunement 3 or higher | ||
+ | * '''Giving''': 2 weeks ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] |
Latest revision as of 13:37, 1 October 2025
Water Mirage | |
---|---|
Domain | Water |
Encumbrance | 6 |
Cooldown | 4 hours |
Casting Time | 3 rounds |
Active/Passive | Active |
Restrictions | None |
DR | 11 |
Cost | 3 Mental Fortitude |
Distance | 45m |
Duration | 1 min.* |
Area of Effect | 1 mirage* |
Effects | See below |
Receiving | Water Attunement 3 |
Giving | Ritual 2 weeks |
Creates a mirage of what the caster wants out of water. To create the mirage, 5 liters of water is required per level of size. Each level the maxiumum size of the mirage increases by 1, starting on 2. When the duration is over the mirage will transform back into water.
The spell Control Water can be used to move the water mirage.
Casting
To cast Water Mirage:
- Roll: O6 + SPIRIT + Attunement + Water vs DR 11
- Cost: 3 Mental Fortitude
- Time: 3 rounds
- Cooldown: 4 hours
Transfer Requirements
- Receiving: Requires Water Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership
Back: Magick