Difference between revisions of "Legacy Delay"
From Amar RPG
(Preserved legacy spell version) |
(Converted to new spell system) |
||
Line 1: | Line 1: | ||
+ | {{Note|For the legacy spell version, see [[Legacy_Legacy_Delay]].}} | ||
+ | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
| bodystyle = width:350px | | bodystyle = width:350px | ||
− | | above = Delay | + | | above = Legacy Delay |
− | | label1 = | + | | label1 = Domain |
| data1 = Magic | | data1 = Magic | ||
− | | label2 = | + | | label2 = Encumbrance |
− | | data2 = | + | | data2 = 9 |
− | | label3 = | + | | label3 = Cooldown |
− | | data3 = | + | | data3 = 3 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 1 round | | data4 = 1 round | ||
− | | label5 = | + | | label5 = Active/Passive |
− | | data5 = | + | | data5 = Active |
− | | label6 = | + | | label6 = Restrictions |
− | | data6 = | + | | data6 = None |
− | | label7 = | + | | label7 = DR |
− | | data7 = | + | | data7 = 0 |
− | | label8 = | + | | label8 = Cost |
− | | data8 = | + | | data8 = 6 Mental Fortitude |
− | | label9 = Area of Effect | + | | label9 = Distance |
− | | | + | | data9 = 0m |
+ | | label10 = Duration | ||
+ | | data10 = 1 round | ||
+ | | label11 = Area of Effect | ||
+ | | data11 = 1 spell* | ||
+ | | label12 = Effects | ||
+ | | data12 = See below | ||
+ | | label13 = Receiving | ||
+ | | data13 = Magic Attunement 5 | ||
+ | | label14 = Giving | ||
+ | | data14 = Ritual 2 months | ||
}} | }} | ||
− | The spell it is cast together with will not take effect until the delay expires. You decide how long a delay you want, and the DR of the spell is increased by 1 per level of delay. The total cost in MA is 2, one for each spell. | + | The spell it is cast together with will not take effect until the delay expires. You decide how long a delay you want, and the DR of the spell is increased by 1 per level of delay. The total cost in MA is 2, one for each spell. |
+ | |||
+ | == Casting == | ||
+ | |||
+ | To cast Legacy Delay: | ||
+ | * '''Roll''': O6 + SPIRIT + Attunement + Magic vs DR 0 | ||
+ | * '''Cost''': 6 Mental Fortitude | ||
+ | * '''Time''': 1 round | ||
+ | * '''Cooldown''': 3 hours | ||
+ | |||
+ | == Transfer Requirements == | ||
+ | |||
+ | * '''Receiving''': Requires Magic Attunement 5 or higher | ||
+ | * '''Giving''': 2 months ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] |
Latest revision as of 13:33, 1 October 2025
Legacy Delay | |
---|---|
Domain | Magic |
Encumbrance | 9 |
Cooldown | 3 hours |
Casting Time | 1 round |
Active/Passive | Active |
Restrictions | None |
DR | 0 |
Cost | 6 Mental Fortitude |
Distance | 0m |
Duration | 1 round |
Area of Effect | 1 spell* |
Effects | See below |
Receiving | Magic Attunement 5 |
Giving | Ritual 2 months |
The spell it is cast together with will not take effect until the delay expires. You decide how long a delay you want, and the DR of the spell is increased by 1 per level of delay. The total cost in MA is 2, one for each spell.
Casting
To cast Legacy Delay:
- Roll: O6 + SPIRIT + Attunement + Magic vs DR 0
- Cost: 6 Mental Fortitude
- Time: 1 round
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Magic Attunement 5 or higher
- Giving: 2 months ritual to transfer spell ownership
Back: Magick