Legacy Delay
From Amar RPG
| Legacy Delay | |
|---|---|
| Domain | Magic |
| Encumbrance | 9 |
| Cooldown | 3 hours |
| Casting Time | 1 round |
| Active/Passive | Active |
| Restrictions | None |
| DR | 0 |
| Cost | 6 Mental Fortitude |
| Distance | 0m |
| Duration | 1 round |
| Area of Effect | 1 spell* |
| Effects | See below |
| Receiving | Magic Attunement 5 |
| Giving | Ritual 2 months |
The spell it is cast together with will not take effect until the delay expires. You decide how long a delay you want, and the DR of the spell is increased by 1 per level of delay. The total cost in MA is 2, one for each spell.
Casting
To cast Legacy Delay:
- Roll: O6 + SPIRIT + Attunement + Magic vs DR 0
- Cost: 6 Mental Fortitude
- Time: 1 round
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Magic Attunement 5 or higher
- Giving: 2 months ritual to transfer spell ownership
Back: Magick