Difference between revisions of "Identify Magic"

From Amar RPG
(Converted to new spell system)
 
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{{Note|For the legacy spell version, see [[Legacy_Identify_Magic]].}}
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{{ infobox
 
{{ infobox
 
| abovestyle  = background:#7d4733; color:white
 
| abovestyle  = background:#7d4733; color:white
 
| bodystyle  = width:350px
 
| bodystyle  = width:350px
 
| above      = Identify Magic
 
| above      = Identify Magic
| label1      = Path(s)
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| label1      = Domain
 
| data1      = Magic, Perception
 
| data1      = Magic, Perception
| label2      = A/P?
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| label2      = Encumbrance
| data2      = -
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| data2      = 3
| label3      = Resist?
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| label3      = Cooldown
| data3      = Y
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| data3      = 3 hours
 
| label4      = Casting Time
 
| label4      = Casting Time
 
| data4      = 10 minutes
 
| data4      = 10 minutes
| label5      = DR
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| label5      = Active/Passive
| data5      = (Special)
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| data5      = Active
| label6      = Duration
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| label6      = Restrictions
| data6      = Instant.
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| data6      = None
| label7      = Range
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| label7      = DR
| data7      = 1 m
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| data7      = 10
| label8      = Weight
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| label8      = Cost
| data8      = N/A
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| data8      = 2 Mental Fortitude
| label9      = Area of Effect
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| label9      = Distance
| data9      = 1 O*, 1 C* or 1 spelled area*
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| data9      = 25m
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| label10    = Duration
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| data10      = Instant.
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| label11    = Area of Effect
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| data11      = 1 O*, 1 C* or 1 spelled area*
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| label12    = Effects
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| data12      = See below
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| label13    = Receiving
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| data13      = Magic, Perception Attunement 2
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| label14    = Giving
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| data14      = Ritual 1 week
 
}}
 
}}
  
Identifies a spell or magic item. The DR for identifying is the DR of the original spell to be identified -2 per level of the Identify spell. You get a -3 on the DR if you know the spell you are identifying. If the spell is too difficult for you to identify, the GM may still give you some hints about it at his discretion.
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Identifies a spell or magic item. The DR for identifying is the DR of the original spell to be identified -2 per level of the Identify spell. You get a -3 on the DR if you know the spell you are identifying. If the spell is too difficult for you to identify, the GM may still give you some hints about it at his discretion.
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== Casting ==
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To cast Identify Magic:
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* '''Roll''': O6 + SPIRIT + Attunement + Magic, Perception vs DR 10
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* '''Cost''': 2 Mental Fortitude
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* '''Time''': 10 minutes
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* '''Cooldown''': 3 hours
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== Transfer Requirements ==
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* '''Receiving''': Requires Magic, Perception Attunement 2 or higher
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* '''Giving''': 1 week ritual to transfer spell ownership
  
 
Back: [[Magick]]
 
Back: [[Magick]]

Latest revision as of 13:32, 1 October 2025

Template:Note

Identify Magic
Domain Magic, Perception
Encumbrance 3
Cooldown 3 hours
Casting Time 10 minutes
Active/Passive Active
Restrictions None
DR 10
Cost 2 Mental Fortitude
Distance 25m
Duration Instant.
Area of Effect 1 O*, 1 C* or 1 spelled area*
Effects See below
Receiving Magic, Perception Attunement 2
Giving Ritual 1 week

Identifies a spell or magic item. The DR for identifying is the DR of the original spell to be identified -2 per level of the Identify spell. You get a -3 on the DR if you know the spell you are identifying. If the spell is too difficult for you to identify, the GM may still give you some hints about it at his discretion.

Casting

To cast Identify Magic:

  • Roll: O6 + SPIRIT + Attunement + Magic, Perception vs DR 10
  • Cost: 2 Mental Fortitude
  • Time: 10 minutes
  • Cooldown: 3 hours

Transfer Requirements

  • Receiving: Requires Magic, Perception Attunement 2 or higher
  • Giving: 1 week ritual to transfer spell ownership

Back: Magick