Difference between revisions of "Drown"
From Amar RPG
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+ | {{Note|For the legacy spell version, see [[Legacy_Drown]].}} | ||
+ | |||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
| bodystyle = width:350px | | bodystyle = width:350px | ||
| above = Drown | | above = Drown | ||
− | | label1 = | + | | label1 = Domain |
| data1 = Water | | data1 = Water | ||
− | | label2 = | + | | label2 = Encumbrance |
− | | data2 = | + | | data2 = 5 |
− | | label3 = | + | | label3 = Cooldown |
− | | data3 = | + | | data3 = 3 hours |
| label4 = Casting Time | | label4 = Casting Time | ||
| data4 = 3 rounds | | data4 = 3 rounds | ||
− | | label5 = | + | | label5 = Active/Passive |
− | | data5 = | + | | data5 = Active |
− | | label6 = | + | | label6 = Restrictions |
− | | data6 = | + | | data6 = None |
− | | label7 = | + | | label7 = DR |
− | | data7 = | + | | data7 = 13 |
− | | label8 = | + | | label8 = Cost |
− | | data8 = | + | | data8 = 3 Mental Fortitude |
− | | label9 = Area of Effect | + | | label9 = Distance |
− | | | + | | data9 = 25m |
+ | | label10 = Duration | ||
+ | | data10 = Instant | ||
+ | | label11 = Area of Effect | ||
+ | | data11 = 1 C* | ||
+ | | label12 = Effects | ||
+ | | data12 = See below | ||
+ | | label13 = Receiving | ||
+ | | data13 = Water Attunement 3 | ||
+ | | label14 = Giving | ||
+ | | data14 = Ritual 2 weeks | ||
}} | }} | ||
− | When the spell is used, the target's throat will be filled up with water. The water will fall down to the target's lung if the target does not spit the water out. While spitting out the water the target can't attack and will get -10 in defence. If the water falls down to the target's lung, they will get a -5 status and each round they will lose 3BP each round. The creature will become unconscious after 5 rounds. A medical role is required to stop the targeted creature from drowning. | + | When the spell is used, the target's throat will be filled up with water. The water will fall down to the target's lung if the target does not spit the water out. While spitting out the water the target can't attack and will get -10 in defence. If the water falls down to the target's lung, they will get a -5 status and each round they will lose 3BP each round. The creature will become unconscious after 5 rounds. A medical role is required to stop the targeted creature from drowning. |
+ | |||
+ | == Casting == | ||
+ | |||
+ | To cast Drown: | ||
+ | * '''Roll''': O6 + SPIRIT + Attunement + Water vs DR 13 | ||
+ | * '''Cost''': 3 Mental Fortitude | ||
+ | * '''Time''': 3 rounds | ||
+ | * '''Cooldown''': 3 hours | ||
+ | |||
+ | == Transfer Requirements == | ||
+ | |||
+ | * '''Receiving''': Requires Water Attunement 3 or higher | ||
+ | * '''Giving''': 2 weeks ritual to transfer spell ownership | ||
Back: [[Magick]] | Back: [[Magick]] |
Latest revision as of 13:31, 1 October 2025
Drown | |
---|---|
Domain | Water |
Encumbrance | 5 |
Cooldown | 3 hours |
Casting Time | 3 rounds |
Active/Passive | Active |
Restrictions | None |
DR | 13 |
Cost | 3 Mental Fortitude |
Distance | 25m |
Duration | Instant |
Area of Effect | 1 C* |
Effects | See below |
Receiving | Water Attunement 3 |
Giving | Ritual 2 weeks |
When the spell is used, the target's throat will be filled up with water. The water will fall down to the target's lung if the target does not spit the water out. While spitting out the water the target can't attack and will get -10 in defence. If the water falls down to the target's lung, they will get a -5 status and each round they will lose 3BP each round. The creature will become unconscious after 5 rounds. A medical role is required to stop the targeted creature from drowning.
Casting
To cast Drown:
- Roll: O6 + SPIRIT + Attunement + Water vs DR 13
- Cost: 3 Mental Fortitude
- Time: 3 rounds
- Cooldown: 3 hours
Transfer Requirements
- Receiving: Requires Water Attunement 3 or higher
- Giving: 2 weeks ritual to transfer spell ownership
Back: Magick